The folks over at UserVoice are using Trello quite extensively throughout their development process.
Founder Richard White describes it all in detail.
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My
friend Noam Wasserman at Harvard Business School has spent years
researching startups. His work is great, because he actually does
real, quantitative research on the kinds of things that everybody
has opinions about. Should you raise more money or maintain more
control? Should you have a cofounder? Should your friends and
relatives be cofounders? When and if should a founder be replaced
by a “professional” manager? There are certainly a lot of blog
posts about this stuff but not a lot of data... until now.
Wasserman has finally put it all together in a great book called
The Founder’s Dilemmas, which I highly
recommend if you’re starting a company.
(By the way, Wasserman will also be speaking at the Business of Software conference this fall in Boston.)
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“The saddest thing about the Steve Jobs hagiography is all the young ‘incubator twerps’ strutting around Mountain View deliberately cultivating their worst personality traits because they imagine that’s what made Steve Jobs a design genius. Cum hoc ergo propter hoc, young twerp. Maybe try wearing a black turtleneck too.”
From The Management Team, my guest post on Fred Wilson’s blog.
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This fall New York City will open The Academy for Software Engineering, the city’s first public high school that will actually train kids to develop software. The project has been a long time dream of Mike Zamansky, the highly-regarded CS teacher at New York’s elite Stuyvesant public high school. It was jump started when Fred Wilson, a VC at Union Square Ventures, promised to get the tech community to help with knowledge, advice, and money.
I’m on the board of advisors of the new school, which plans to accept ninth graders for fall of 2012. Here’s why I’m excited about this new school:
1. It’s a “limited, unscreened” school. That’s Board of Ed jargon. It means that any student who is interested can apply—their grades and attendence record are not taken into account in deciding whether or not to admit them, only their interest. I think this is the best thing about the school. A lot of kids are just not interested enough in other academic subjects to get good grades, but they would make great software engineers. A lot of immigrants (especially in New York) are not yet proficient enough in English to get good grades in all their subjects, but they’re going to make great software engineers, too. And in my humble opinion, a school that accepts a cross-section of students is bound to be more enriching than a school that only accepts academic superstars.
2. OMG do we ever need more software engineers. The US post-secondary education system is massively failing us: it’s not producing even remotely enough programmers to meet the hiring needs of the technology industry. Not even remotely enough. Starting salaries for smart programmers from top schools are flirting with the $100,000 mark. Supply isn’t even close to meeting demand. This school is going to be pretty small (in the 400-500 student range) but the Board of Ed has promised that if it’s successful it’ll be used as a template for more schools or for special programs inside larger schools. I predict that they will be overwhelmed with applicants and this will be the most popular new school in New York City in years.
3. And we need more diversity, too. One of the reasons the elite US colleges seem to turn out so few computer science majors every year is that they are only drawing from a narrow pool of mostly white and asian males. Minorities and women are embarrassingly under-represented. Hopefully an unscreened school in New York City can pump a lot more diversity into the pool.
4. It’s not a vocational school. Unlike traditional vocational schools, this new school will have a rigorous academic component and will prepare students for college. But college is not for everyone—many of the best programmers I know were just not interested enough in a general four year degree and went straight into jobs programming.
I’m pleased to be involved in this project, but it needs more help: they’re still looking for qualified computer science teachers and a principal. If you’re interested drop me an email and I’ll make sure it gets through to the right people.
Need to hire a really great programmer? Want a job that doesn't drive you crazy? Visit the Joel on Software Job Board: Great software jobs, great people.
Just a few months ago, we launched Trello, a super simple, web-based team coordination system. The feedback has been overwhelmingly positive and adoption has been very strong, even in its early, 1.0 state.
Trello is new kind of development project for Fog Creek. It’s 100% hosted; there will never be an “installed software” version of Trello. That allowed us to modernize many aspects of our development process; I am happy to announce that there is absolutely no Visual Basic code involved in any part of Trello. What’s next, flying cars?
The biggest difference you’ll notice (compared to our previous products pitched solely at software developers) is that Trello is a totally horizontal product.
Horizontal means that it can be used by people from all walks of life. Word processors and web browsers are horizontal. The software your dentist uses to torture you with drills is vertical.
Vertical software is much easier to pull off and make money with, and it’s a good choice for your first startup. Here are two key reasons:
Making a major horizontal product that’s useful in any walk of life is almost impossible to pull off. You can’t charge very much, because you’re competing with other horizontal products that can amortize their development costs across a huge number of users. It’s high risk, high reward: not suitable for a young bootstrapped startup, but not a bad idea for a second or third product from a mature and stable company like Fog Creek.
Forgive me if I now divert into telling you a quick story about my time spent on the Microsoft Excel team way back in 1991. (Yes, I know you were not born yet, but I assure you that computers had been invented. Just hop up here on my knee and shut up.)
Everybody
thought of Excel as a financial modeling application. It was used
for creating calculation models with formulas and stuff. You
would put in your assumptions and then calculate things like “if
interest rates go up by 0.00001% next year, what percentage of
Las Vegas homeowners will plunge into bankruptcy?” For example.
Round about 1993 a couple of us went on customer visits to see how people were using Excel.
We found a fellow whose entire job consisted of maintaining the “number of injuries this week” spreadsheet for a large, highly-regulated utility.
Once a week, he opened an Excel spreadsheet which listed ten facilities, containing the name of the facilities and the number 0, which indicated that were 0 injuries that week. (They never had injuries).
He typed the current date in the top of the spreadsheet, printed a copy, put it in a three-ring binder, and that was pretty much his whole, entire job. It was kind of sad. He took two lunch breaks a day. I would too, if that was my whole job.
Over the next two weeks we visited dozens of Excel customers, and did not see anyone using Excel to actually perform what you would call “calculations.” Almost all of them were using Excel because it was a convenient way to create a table.
(Irrelevant sidenote: the few customers we could find who were doing calculations were banks, devising explosive devices called “derivatives.” They used Excel to maximize the bankers’ bonuses on nine out of ten years, and to cause western civilization to nearly collapse every tenth year. Something about black swans. Probably just a floating point rounding error.)
What was I talking about? Oh yeah... most people just used Excel to make lists. Suddenly we understood why Lotus Improv, which was this fancy futuristic spreadsheet that was going to make Excel obsolete, had failed completely: because it was great at calculations, but terrible at creating tables, and everyone was using Excel for tables, not calculations.
Bing! A light went off in my head.
The great horizontal killer applications are actually just fancy data structures.
Spreadsheets are not just tools for doing “what-if” analysis. They provide a specific data structure: a table. Most Excel users never enter a formula. They use Excel when they need a table. The gridlines are the most important feature of Excel, not recalc.
Word processors are not just tools for writing books, reports, and letters. They provide a specific data structure: lines of text which automatically wrap and split into pages.
PowerPoint is not just a tool for making boring meetings. It provides a specific data structure: an array of full-screen images.
Some people saw Trello and said, “oh, it’s Kanban boards. For developing software the agile way.” Yeah, it’s that, but it’s also for planning a wedding, for making a list of potential vacation spots to share with your family, for keeping track of applicants to open job positions, and for a billion other things. In fact Trello is for anything where you want to maintain a list of lists with a group of people.
There are millions of things that need that kind of data structure, and there hasn’t been a great “list-of-list” app before Trello. (There have been outliners, but outlines are, IMHO, one of the great dead ends in UI design: so appealing to programmers, yet so useless to civilians).
Once you get into Trello, you’ll use it for everything. I use about thirty Trello boards regularly, and I use them with everyone in my life, from the APs (Aged Parents), with whom I plan vacations, with every team at work, and just about every project I’m involved in.
So, ok, that was the first big difference with Trello: horizonal, not vertical. But there are a bunch of other differences:
It’s
delivered continuously. Rather than having major and
minor releases, we pretty much just continuously push out new
features from development to customers. A feature that you built
and tested, but didn’t deliver yet because you’re waiting for the
next major release, becomes inventory. Inventory is dead
weight: money you spent that’s just wasting away without earning
you anything. Sure, 100 years ago, we had these things called
“CD-ROMs” and we shipped software that way, so there was an
economic reason to bunch up features before we inflict ‘em on the
world. But there’s no reason to work that way any more. You
already knew that, of course. I’m just saying—I stopped using
Visual Basic about five minutes ago. Brave New World.
It’s not exhaustively tested before being released. We thought we could get away with this because Trello is free, so customers are more forgiving. But to tell the truth, the real reason we get away with it is because bugs are fixed in a matter of hours, not months, so the net number of “bugs experienced by the public” is low.
We work in public. The rule on the Trello team is “default public.” We have a public Trello board that shows everything that we’re working on and where it’s up to. We use this to let customers vote and comment on their favorite features. By the way, while Trello was under development, it was secret. We had a lot of beta testers who gave us customer feedback so that the development team could use lean startup principles, but the nine months we spent building version 1.0 in secret gave us a significant lead in a competitive marketplace. But now that we’re shipping, there’s no reason not to talk about our plans.
This is a “Get Big Fast” product, not a “Ben and Jerry’s” product. See Strategy Letter I. The business goal for Trello is to ultimately get to 100 million users. That means that our highest priority is removing any obstacles to adoption. Anything that people might use as a reason not to use Trello has to be found and eliminated. For example:
Trello is free. The friction caused by charging for a product is the biggest impediment to massive growth. In the long run, we think it’s much easier to figure out how to extract a small amount of money out of a large number of users than to extract a large amount of money out of a small number of users. Once you have 100 million users, it’s easy to figure out which of those users are getting the most value out of the product you built. The ones who are getting the most value will be happy to pay you. The others don’t cost much to support.
The
API and plug-in architectures are the highest priority.
Another way of putting that is: never build anything
in-house if you can expose a basic API and get those high-value
users (the ones who are getting the most value out of the
platform) to build it for you. On the Trello team, any feature
that can be provided by a plug-in must be
provided by a plug-in.
(The API is currently in very rudimentary form. You can already use it to do very interesting things. It is under rapid development.)
We use cutting edge technology. Often, this means we get cut fingers. Our developers bleed all over MongoDB, WebSockets, CoffeeScript and Node. But at least they’re having fun. And in today’s tight job market, great programmers have a lot of sway on what they’re going to be working on. If you can give them an exciting product that will touch millions of people, and let them dig deep into TCP-IP internals while they try to figure out why simple things aren’t working, they’ll have fun and they’ll love their jobs. Besides, we’re creating a product that we’ll be working on for the next ten years. Technology that’s merely “state of the art” today is going to be old and creaky in five years. We tried to go a little bit beyond “state of the art.” It’s a calculated risk.
None of this is very radical. TL;DR: Fog Creek Software develops an internet product using techniques that every Y-combinator startup has been using since spez was sleeping with his laptop so he could reboot Reddit when Lisp crashed in the middle of the night. If you haven’t tried Trello yet, try it, then tell me on twitter if it worked.
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Should you launch at Launch? (Or TechCrunch Disrupt? Or Demo? They’re all pretty similar).
This year I launched two major new products at conferences: Careers 2.0 and Trello, and both times, it was totally worth it.
First, a little background. There are three popular conferences where you can launch new products: Launch, TechCrunch Disrupt, and Demo. They all work the same way:
So, are these conferences worth it?
Let’s look, individually, at the two big promises of the conferences: exposure to VCs and exposure to the press.
Are VCs at these conferences? Absolutely. Does going to one of these conferences get you funded? It’s complicated.
I’ve been tossing around the word fundable without defining it. Every entrepreneur thinks their “Mint.com for Laundry Tickets” is the most fundable idea ever, and all VCs should be dying to invest, if they would only sit still for the brief 62 minute demo!
No. Technically, whether you’re fundable has to do with things like traction, the total size of the opportunity, the quality of the team, whether you build moats (?), and a bunch of other gibberish that VCs like to tell themselves in their heads so that they don’t think they’re just spinning bottles.
But it’s too hard for an entrepreneur to evaluate their own fundability. So here’s a working definition of fundable which is all that matters for you as an entrepreneur:
So, that said, if you don’t know any VCs and think you might have a fundable company, a conference like Launch or Disrupt will get you your first intros.
Now, on to the other promise: Press and publicity.
It is possible, nay, common, to launch at one of these conferences and get NO press whatsoever. Zero. Nada. At Disrupt you’re guaranteed at least one mention in TechCrunch, but you’ll soon discover that TechCrunch’s tech-industry insiders may not really be the audience you need.
Yes, there are a lot of journalists at these conferences. Disrupt probably had about 200. When we launched Trello this week, you know how much press we got?
Four stories.
And every one of those stories came because I knew the reporter and emailed them before we launched, and pre-briefed them on our product under embargo.
Yep. There was not a single reporter, from the 200 that were registered, at Disrupt who saw our presentation and said, “Oh cool, I’m going to write about that.”
You know why? Because there were dozens of companies launching in two days, and reporters usually file one or two stories a day, so they all focus on one or two companies they find interesting (and at this last conference, they mostly wanted to talk about Arringtongate).
That said, you can get exactly the burst of publicity you need from launching at one of these conferences, if you do it right. You have to:
We did all that and leveraged 6 minutes of fame into 130,000 eyeballs.
The thing entrepreneurs often forget about news media: It’s supposed to be news. They want new things. As a startup, you are only going to have two or three new things that happen, ever:
That’s it. Those are your chances to get news. Under no circumstances can you expect to be covered because you take a walk in the woods with potential employees... you’re not Mark Zuckerberg. (Unless you are, in which case, Hi Mark!) You’re not getting font changes on the home page covered, unless you used to work for Mark Zuckerberg.
In short, you only have two or at most three chances to got coverage unless there’s Mark Zuckerberg involvement.
Well, wait, there’s one more way. If you are very lucky, you will have some famous people involved in your company, and some of them will have tawdry affairs with prostitutes that are captured on video. That will get you a fourth story. Otherwise, you’re not news. Get over it.
Also important: the news cycle is 12 hours, tops. If you call journalists the day after you release your product, it’s not news. They won’t care. You have to call them two days before you launch, tell them you’re going to launch in two days, and offer to pre-brief them, so that they can run their story when it’s actually newsworthy. The bottom line is that you have to get all your coverage within a period of a few hours which means you have to plan ahead and work hard. This is not the time for incrementalism. Don’t worry about DDOSing your own server. There’s no choice: you can’t spread out the newsworthiness of your launch.
Because there are so few opportunities for a startup to get press, you have to make the most out of each one. That’s why I am still a big believer in “the big launch” even though the Lean Startup ethic today is all about trickling things out to your users bit by bit and pivoting a million times.
Here’s
the story of Trello. We wrote the first line of code last
January. By the time we hit 700 lines of code, the product was
useful, and we immediately started dogfooding it in-house. We
probably could have brought it to market after three months. That
would have been ever so lean. There was a strong
temptation just to dump it on the world super-early and spend the
next year iterating and improving.
We didn’t do that. We worked for nine months, and then launched.
I couldn’t stop thinking that you never have a second chance to make a first impression. We got 131,000 eyeballs on 9-month-old Trello when we launched, and it was AWESOME, so 22% of them signed up. If we had launched 3-month-old Trello, it would have been NOT SO AWESOME. Maybe even MEH. I don’t want 131,000 eyeballs on MEH.
Still, I do, firmly, believe that a completely new product has to go through what Steve Blank calls customer development to find “product/customer fit.” I.e., you have to get real people really using your product and you have to watch them and listen to them and make changes to make your product better, and you have to do this very, very early.
How did we reconcile this? Through the old fashioned method of a closed beta. We got a hundred of our best friends to use Trello and tell us what they thought while we iterated and polished and improved.
So the thing we launched, nine-month-old Trello, is really kind of slick. And we got a little initial bit of publicity for it, but then that publicity became massively viral. So those four news stories caused a few people to check out the product, and they liked it, because it was AWESOME NINE-MONTH-OLD TRELLO, and they wrote amazingly nice tweets. Thousands of amazingly nice tweets.
So, the story so far: if your product is really good, launching at one of these conferences is an incredible catalyst. If your product is “meh,” it won’t help.
But wait—there’s one important, bonus reason to launch at a conference, and it’s a good enough reason to do it even if you don’t need the publicity or the VC at all.
When you launch at a conference, you have an incredible hard deadline. This deadline forces you to ship. It forces you to make decisions about what has to be in version 1.0. It's actually an incredible team-building exercise to work your butt off, together, for the weeks leading up to the conference.
The morale boost you’ll get will be incredible. After months of toiling away, the feeling you get from seeing real-world people actually start using your product is the best feeling you will ever get as a software programmer in your professional life. These are the great moments that make it all worthwhile. We *made* something. People used it. It matters.
It's like sex, with clothes on.
The members of our team who came out to San Francisco for Disrupt (including two summer interns who skipped a week of classes to join us) had a blast. It was the best week, ever. The members of the team who stayed back in the office, watching the conference piped in over the Internet, had a blast. It was the best week, ever.
Work has to matter.
The stuff we create can’t just be bits on a hard drive.
Brett, Daniel, Bobby, Justin, Ian, and Aaron built something with their bare hands that will be a part of how the future works.
One company that just launched at Disrupt is trying to fix medical bills. Another wants to bring fresh produce from farmers direct to households. Another company built the universal translator from Star Trek. Good software developers invent the future.
This is what matters: launching products, getting them in the hands of users, and hearing them get value out of it. That’s why we stay up late, ruin our wrists and our eyesight, and drive our families crazy. It’s all about shipping.
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Around the time of Fog Creek Software's ten year anniversary, I started thinking that if we want to keep our employees excited and motivated for another ten years, we were going to need some new things to work on. It occurred to me that we could easily afford to make four little two-person teams to launch four new products. That would give our developers more chances to move around from product to product when they got bored, which would make Fog Creek Software an even better place to work.
Each
team, we decided, would be guided by the spirit of lean startups.
They would ship early and often. They would listen to real-world
customers instead of building things in an ivory tower. And they
wouldn't be afraid to pivot endlessly until they made something
that people wanted.
Next, we needed some business ideas. After ten years in management I still never knew what anyone was supposed to be working on. Once in a while I would walk around asking everyone what they were doing, and half the time, my reaction was "why the hell are you working on THAT?" So one of the teams started working on finding better ways to keep track of who was working on what. It had to be super simple and friction-free so that everyone would use it, but it had to be powerful, too.
We had an early idea called FIVE THINGS. Everybody would have a list of exactly five things that they were allowed to work on. The top two were things they were actively doing right now. The other three were things that they would do as soon as they finished the first two. But nobody was ever allowed to have SIX things assigned to them. If you have too many things on your to-do list, your motivation tends to sag.
Five Things wasn't the right idea, but it led us to the idea that became Trello. Pretty soon we had four programmers and two summer interns working on it. We started dogfooding the product when it was only 700 lines of code, and even in that super-simple form, we found it incredibly useful. By the end of the summer we realized we had a hit on our hands: an incredibly simple, easy-to-understand way for teams to collaborate online.
So without further ado, I'd like to introduce you to Fog Creek's newest product: Trello.
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