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Google+ unwrapping new features
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Date Published: Dec 19, 2011 - 9:03 am
Touted in Google's official blog today, the enhancements are part
of an ongoing effort to make Google+ more effective and more user
friendly.
One of the tweaks will let you customize your Google+ stream. The
more people you follow, the more cluttered your stream can become,
increasing the odds of missing important posts. To help unclutter
your stream, a slider at the top of a particular circle will let
you control how posts from that circle should mesh into the overall
stream.
The red notifications button at the top of your Google+ page tells
you how many notifications are in the queue. But sometimes you need
to click on a specific notification to get the full scoop on it. To
reduce the time you spend clicking around, Google is adding "sneak
previews" that quickly clue you in on what's new among your
notifications.
Next on Santa's list for Google+ members are a range of changes to
Google+ Pages. Since launching the business-oriented feature in
early November, Google has been striving to improve it amidst some
users complaints.
Tapping into one of the improvements to Pages, you'll be able to
delegate up to 50 different managers to act as administrators for a
certain page. A new "notification flow" will alert the managers to
all activity on the page, ensuring that they stay abreast of the
latest updates. And Google will show you a combined count of all
the users who follow your page or +1 it, so that you can get a
better sense of everyone who's connecting with it.
Finally, Google is tweaking its Google+ Photos feature. Clicking on
a photo will display it in the Lightbox viewer, but now with better
navigation and usability. A new photo tagging feature will let you
more quickly tag individual people.
Google says that the new tweaks to Google+ will roll out over the
next couple of days, just in time for the holidays. And the company
is promising more in store for Google+ members with some
resolutions for 2012.
Date Published: Dec 19, 2011 - 9:03 am
How to set up an HDTV
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Date Published: Dec 13, 2011 - 11:59 am
cnet.com - 12/12/2011
Geoffrey Morrison
You found your perfect TV. You've driven/carried/dragged it home.
You have this big cardboard box sitting in your living room. Now
what?
Well, after you follow the instructions for getting the TV on its
stand (if it isn't already), the real setup begins. There are
countless settings, options, and potential issues between box and
beautiful picture. This how-to guide should help you navigate the
waters of TV technology.
Cables
If this is your first HDTV, you'll find that the cables have
changed a lot since the last time you hooked up a TV (it also might
be worth checking out our HDTV 101 Guide). Even if you're replacing
an older HDTV, it's important to understand the HDTV cable of
choice: HDMI.
HDMI cables carry high-resolution images and sound over one small
cable. If you bought your HDTV at a store, you were likely pushed
into buying expensive HDMI cables to go with your TV.
Expensive HDMI cables offer no benefit to the average consumer. If
you paid more than dollarsignr10 for your HDMI cables, you should
consider returning them. Check out my article on why all HDMI
cables are the same for more information. Then there's the
follow-up Why all HDMI cables are the same, part 2.
HDMI cables are, however, vital to the overall performance of your
television. There are only two ways to get an HD signal from your
cable or satellite box to your TV: HDMI and component. Component
cables are three attached cables identified with the colors red,
green, and blue. Most are also labeled Y, Pb, and Pr. These only
carry video. You'll need to add more cables for audio, most
commonly a matched pair of analog audio cables.
The single yellow cable with white and red audio cables that comes
with most products is not HD. Only VHS and the Wii can be hooked up
with a yellow "composite" cable. DVD, Blu-ray, or cable or
satellite boxes hooked up with a yellow cable will be significantly
hampered in their performance.
If you haven't upgraded your other gear along with your new TV,
component video is very common. If you've bought a new Blu-ray
player or have a new cable/ or satellite box, HDMI may be all you
can find.
Which brings us to...
Sources
If you haven't upgraded your other gear, make sure your DVD player
is ready for your new TV. Go into its setup menus and make sure
it's set to output a 16x9-pixel image. If it's an older player, it
could be set to 4x3 pixels (like old TVs). Matching this aspect
ratio to your new TV will greatly improve its performance.
The same is true for your cable or satellite box. Make sure you
switch this to 16x9. If it's capable of HD, take this moment to set
it to output 1080i.
Just because the cable box is capable of HD doesn't mean youre
getting HD. You need to pay your provider for HD channels (unless
they're included in your current package) and you need to tune to
the specific HD channels. For example, with my provider, channel 2
is SD, whereas channel 1002 is HD.
As I discuss in my article on whether to upgrade your home theater
gear, if you have a new HDTV, you owe it to yourself to get a
Blu-ray player. Nothing offers the picture quality of Blu-ray. Even
if you have an older HDTV, you won't believe how good it can look
when you watch Blu-ray.
Settings
Once you have everything plugged in (see the slideshow above for
images of typical inputs and outputs), take a moment to check your
TV's settings. Most modern TVs will ask you upon initial start-up
if the TV is being used in a home or a store. Pick the one most
appropriate to your environment (hopefully "home"; I'm not sure why
you'd be living in Best Buy).
I go into more detail in my article on HDTV settings, but here's
the CliffsNotes version. The TV will be its most accurate (in other
words, most realistic) in its Movie or Cinema picture mode. It will
appear brighter in its Sports or Vivid mode. The Contrast control
adjusts how bright the bright parts of the image are, and
Brightness controls how dark the dark parts of the image are. Also
check out CNET's HDTV setup tips and Five tips for a better HDTV
picture.
The initial settings for modern TVs are largely quite good, but
none is perfect. Some fine tweaking, either by eye or using one of
the great setup Blu-ray discs, will be worth the time spent.
If you want to get every possible amount of performance out of your
TV, consider having it calibrated.
Flat panel TVs are also more susceptible to reflections than
CRTs.
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Date Published: Dec 13, 2011 - 11:58 am
Amazon responds to critics with Kindle Fire update
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Date Published: Dec 12, 2011 - 3:05 pm
Windows 8 Store: 8 Ways It Beats Apple
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Windows 8 coming soon- we can help you make the switch-
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Date Published: Dec 09, 2011 - 10:25 pm
informationweek.com - 12/8/2011
Thomas Claburn
Microsoft on Tuesday said a public beta of Windows 8 will be
released in February 2012 and provided details about its
forthcoming Windows 8 Store, the mechanism within Windows 8 by
which the company will sell and distribute Windows 8 Metro
apps.
Windows 8 is the next version of Microsoft's operating system for
personal computers, laptops, and tablets. It brings with it major
changes, such as an integrated software store--similar in concept
to Apple's Mac App Store--and support for ARM chips. Metro is the
name of the new touch-centric user interface in Windows 8.
In Windows 8, Microsoft is following the trail blazed by Apple, a
path that leads away from freedom and toward convenience and
ostensible security. "We have seen the future of the PC and it
looks a lot like a smartphone," said IDC program director of
applications development software Al Hilwa in an e-mail.
Hilwa gives Microsoft credit for learning from the competition,
notably in its revenue-sharing model and its consideration for
enterprise features such as app sideloading and support for
management tools. But he is less enthusiastic about the
restrictions.
"I lament that the world of the touch PC is a much more controlled
walled garden, but the smartphone world has prepared us for it and
there are certainly advantages in app discovery and deployment for
consumers with an app store model," he said. "Whether the new model
leads to more-secure or higher- quality apps is hard to call
because we have seen poorly regulated app stores like Android's
that have had some of the same quality and security issues of the
existing PC model."
At the same time, he sees Microsoft having a lighter touch than
Apple with regard to accepting apps in its store.
"In the app approval process, Microsoft is walking the fine line to
provide more openness, speed, and predictability than Apple and
more control and supervision than Google," he said. "It will remain
to be seen if the execution lives up to this balanced promise, but
the formula sounds right."
Indeed, Microsoft has made its forthcoming platform more appealing
than the competition in several ways, at least on paper.
1. Royalties. Microsoft's revenue share percentage is 30%, as it is
in the iTunes App Store, the Mac App Store, Amazon's App Store, and
Google's Android Market. But once an app reaches dollarsignr25,000
in revenue, Microsoft drops its revenue share to 20% for all
subsequent proceeds.
This revenue scheme will help only the most successful Windows 8
app developers. However, the percentage of Windows 8 developers
generating more than dollarsignr25,000 from their apps--thanks to
business customers willing to pay more for apps--presumably will be
higher than it is for iOS developers. About 75% of iOS developers
have earned less than dollarsignr25,000 in lifetime revenue,
according to one survey of game developers.
The best deal around for revenue sharing, however, remains the
Chrome Web Store. Google charges developers only 5% for selling Web
apps through its online store.
2. Fees. For those wishing to submit Metro apps, Microsoft is
charging individuals dollarsignr49 a year and companies
dollarsignr99 a year. This is better than the annual dollarsignr99
Apple charges individuals or companies for membership in its iOS
Developer Program and for membership in its Mac Developer program.
For companies wishing to create proprietary, in-house iOS apps,
Apple charges dollarsignr299 a year.
Amazon's App Store developer fee also is dollarsignr99 a year, same
as Apple. Google's Android Market is the most affordable: It
charges developers a one-time dollarsignr25 fee. It should be
noted, however, that Google doesn't provide much in the way of app
screening.
3. Reach. Microsoft's reach advantage is theoretical at the moment.
The company claims to have 1.25 billion Windows users globally,
some portion of whom can be expected to upgrade to Windows 8,
eventually.
If Windows has 92% of the desktop PC operating system market, then
Apple, with about 6% global market share via Mac OS, has an
installed base of 80 million Macs. As of the end of the third
quarter, Google said that total Android activations had surpassed
190 million. The iOS installed base is estimated to be about 250
million by the end of 2011.
Certainly today, the iOS market is more attractive to a developer
than the nonexistent Windows 8 app market. But it's worth thinking
about tomorrow, particularly if the Windows 8 users turn out to be
more inclined to pay for apps than, say, Android users.
4. Freedom. Apple, according to the Software Freedom Law Center,
uses its control of iOS and Mac OS "to exclude competition, squelch
criticism, and censor content." Microsoft might have done as much
in the past, but its trailing position in both the tablet and
smartphone markets has translated into an evident effort to have
more permissive platform rules. Apple tells iOS developers
explicitly, "If you want to criticize a religion, write a book,"
and that only "professional satirists and humorists" are exempt
from its ban on apps that are "defamatory, offensive,
mean-spirited, or likely to place the targeted individual or group
in harms way."
Microsoft has a similar prohibition, against apps that are
"defamatory, libelous or slanderous, or threatening," but the
wording of what's disallowed suggests more tolerance for apps that
push the content envelope. A mean-spirited app that's not
defamatory would be allowed by Microsoft but not Apple, or so the
written rules suggest.
But really, there's no way to tell: Microsoft could turn out to be
just as cautious and restrictive as Apple. The wording of rules
also isn't nearly as important as how each company implements its
rules. We will have to wait for an app that Apple rejects and
Microsoft accepts to really weigh the restrictiveness of the rules
imposed on developers by the two companies.
If freedom really matters, Android is even less burdened by rules.
Defame away.
5. Transactions. If Microsoft's content rules look only slightly
more flexible than Apple's, the company's position on payment
systems is significantly better. Apple requires iOS and Mac OS X
apps that sell content within the app to use its In App Purchase
API, for which Apple collects 30% of in-app revenue.
Microsoft will provide Windows 8 developers with an in-app purchase
system, but will also allow them to use their own in-app payment
system. "We don't mandate a specific transaction engine and
developers can use their own," explained Ted Dworkin, Microsoft
partner program manager for the Windows 8 Store, in a blog
post.
Android's terms suggest developers can use any authorized payment
processor. But Google doesn't provide a list of authorized payment
processors and there's a reason why: "Currently, Google Wallet is
the only authorized payment option for Android," a Google
spokesperson said in an email.
Nevertheless, there are Android apps that use PayPal for in-app
purchasing. Developers that do this are asking for trouble, but
asking Google anything can take a while owing to the company's
limited support options.
6. Trials. Apple doesn't presently support free app trials, a
feature that's particularly useful for apps that cost more than a
dollar or two. Microsoft will support free app trials, though
developers will have to use its transaction system to implement
in-app upgrades.
7. Enterprise. Faced with the explosive popularity of the iPhone
and iPad, Apple only recently has decided to cater to enterprise
customers. The slack, to date, has been taken up by companies such
as Aperian, Good Technology, and MobileIron.
For Microsoft, the enterprise market is more familiar. The
company's Metro app store should be business friendly out of the
gate. Microsoft plans to offer companies three ways to manage Metro
style line-of-business apps: Group Policy, App Locker, and
sideloading. These three technologies will help IT departments
deploy and manage Metro apps in ways that are similar to how
Windows 7 applications are managed.
8. Marketing. Microsoft has reduced the friction of Metro app
installation, making it as easy as installing a Web app from the
Chrome Web Store. Through Internet Explorer 10, Windows 8 users
will be able to view Windows 8 Store pages on the Web and install
those apps with a single click. Apple customers don't quite have it
as easy. iPad apps found on the Web using a Mac require the user to
launch iTunes, due to the separation between Mac OS X and iOS.
It's too early to tell whether Microsoft's concessions to the
developer community will make Windows more relevant in the tablet
market. But Microsoft's opening gambit--more comfortable
handcuffs--looks like a good move.
Learn about Windows 8 coming soon- we can help you make the switch-
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Date Published: Dec 09, 2011 - 10:23 pm
Changing Outlook's Navigation Pane
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Date Published: Dec 08, 2011 - 8:22 am
Changing Outlook's Navigation Pane
nytimes.com - 12/6/2011
J.D. BIERSDORFER
That column full of buttons (officially known as the Navigation
Pane) on the left side of the Microsoft Outlook 2007 and 2010
window makes it easy to jump around among Mail, Contacts, Calendar
and the other parts of the program. You are not stuck with the
default version of the Navigation Pane, though, and if you like to
put the buttons in your own preferred order, you can customize
it.
To change the order, go to the bottom of the Navigation Pane, click
the small black triangle and choose Navigation Pane Options from
the menu. In the list for "Display buttons in this order," click
the button you want to move, and click Move Up or Move Down to
reposition it accordingly. You can tweak things further, by adding
or removing buttons, changing the Navigation Pane’s font, or
resizing the pane itself. Microsoft has full instructions on their
website.
Test out this quick tip and learn much more at geeksoncall.com
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Date Published: Dec 08, 2011 - 8:21 am
aming with young kids? Here's where to start
http://bit.ly/sHvt1B
Make safe/smart choices buying your kids tech. gifts-
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Date Published: Dec 07, 2011 - 10:54 pm
msnbc.com - 12/4/2011
Winda Benedetti
According to a recent study from the NPD Group market research
company, 91 percent of kids in the U.S. between the ages of two and
17 are now gamers. But here is the surprising bit: The fastest
growing group of young video game players is the toddler set --
between two and five years old.
While some parents worry about whether playing video games is good
for young children, I've found that gaming -- when properly
supervised and balanced with other activities -- can be a great
pastime not only for kids but for parents' relationship with their
kids. Playing video games with your child is an absolute blast!
It's a fun way to bond with your kid, plus it's a superb way to
teach children some teamwork and puzzle-solving skills without ever
letting on that you're actually, you know, teaching.
It just so happens that I have my own young gamer -- my
almost-five-year-old son Oz. He's been helping me test out some of
the latest video games in an effort to find titles that are
enjoyable and appropriate for kids four to 10. What you'll find
below is a look at the pros and cons of seven games that are not
only easy for young players to jump into, but are great for parents
and kids to play together.
Kirby's Return to Dreamland – Wii - dollarsignr50
Pros: Learning how to use video game controllers can be difficult
for the youngest players, but this laid-back title -- starring
Nintendo's famous pink protagonist -- is a fun, easy way to teach
young hands to work buttons and a directional pad. The game is also
downright adorable and relatively non-threatening for little
players just trying to get the swing of things.
"Return to Dreamland" can be played by up to four people at a time
which makes it a fantastic all-family game night option. Playing as
Kirby and his pals, you and your children will need to use teamwork
and cooperation as you to explore bright, colorful worlds and try
to find the pieces of a lost spaceship that crash-landed on Kirby's
planet, while fending off a host of relatively non-threatening foes
in the process.
For this game, your child will turn Nintendo's Wii Remote
controller on its side and use it as a traditional controller. And
since this is a two-dimensional side-scrolling game, figuring out
how to run, jump and fly the characters around the screen is fairly
easy for kids to do. Meanwhile, the difficulty level ramps up
veeery slowly, which means your child (and therefore you) won't get
frustrated.
My son loves watching Kirby suck up his enemies to absorb their
powers and is wowed by Kirby's new eye-popping, screen-filling
Super Abilities. And when the going does get a bit tough, he can
have his character jump onto my character's back for a piggy-back
ride past the rough patches.
(It's worth noting that another excellent Kirby game to consider
playing with young kids is last year's superb Wii game "Kirby's
Epic Yarn")
Cons: There really isn't much of a downside to this game other than
the fact that seasoned, grown-up gamers familiar with Kirby's
history may find this particular installment a bit too easy. But
then again, this isn't about us is it?
Sesame Street: Once Upon a Monster - Xbox 360 (Kinect required) -
dollarsignr50
Pros: "Once Upon A Monster" offers everything a conscientious
parents wants from a video game -- non-violent gameplay that both
activates the body and the mind. It also offers that delightful
Sesame Street sensibility and, well, Elmo ... lots and lots of Elmo
along with his adorable monster pals.
With the Kinect motion controller reading your child's body
movements, this game acts as a kind of interactive story book
throughout which your child meets various colorful characters and
tries to help them solve the problems they're facing.
To cheer up an unhappy monster, your child will make music by
flapping their hands to bang on virtual drums. To help clean up a
flower creature's garden, they'll hurl balls of virtual garbage
into virtual garbage cans (as if tossing basketballs). And since
the game features easy drop-in/drop-out cooperative play, mom and
dad can jump into the action at any time.
Cons: The Kinect controller is often pitched as the perfect device
for allowing young children to interact with games and virtual
environments. After all, there's no controller to hold in tiny
hands and no buttons or sticks to struggle with. And yet, my son
ran into more controller-related frustrations with this game than
any other on this list.
The thing is, little kids have a hard time standing in one place.
They jump and flail their arms when they're relaxing. "Once Upon a
Monster" asks kids to perform some pretty specific movements but
frequently seemed to have a hard time reading my son when he
performed them.
Be sure to take the time to make sure the Kinect is perfectly
calibrated to your child's size (the game will walk you through the
process). Meanwhile, urge your wiggle-worm to hold still a bit and
try to focus on the specific gestures they need to execute to
interact with the game. It may take some practice and some patience
but the little whippersnappers learn very quickly.
Kinect Disneyland Adventures - Xbox 360 (Kinect required) -
dollarsignr50
Pros: Imagine going to Disneyland -- but a Disneyland without all
the crowds and lines and cost ... not to mention the parental
misery created by all three.
Welcome to a little game called "Kinect Disneyland Adventures."
Sure, the Disneyland you'll find here is merely a digital
recreation. But it is a pretty impressive digital recreation and
one that you and your child can jump into and explore at your own
pace.
Almost all of the Disneyland grounds have been recreated within
this game and are ready to explore. With the Kinect camera reading
your child's body motions, your kid makes an avatar to look like
him or herself and then steers that avatar around the Disneyland
grounds by pointing where she would like to go. She can run up to
Mickey and give him a high five or give Snow White a hug. And these
characters will send your child on various quests that will have
them exploring the famed park.
Meanwhile, the rides are where the gaming action comes in. Head
over to Peter Pan's Flight, where you and your child can fly
through the air collecting coins or sword fight with Captain Hook.
Step into the Matterhorn where you'll race bobsleds or ski down
snowy hills.
The dollarsignr50 lifetime ticket for you and your family to enter
this virtual park will seem downright cheap compared to the
hundreds of dollars a trip to the real Happiest Place on Earth will
run you.
Cons: If you're not a fan of the Disney marketing machine, then
this game is not for you.
Rayman: Origins - PlayStation 3; Xbox 360; Wii - dollarsignr50 to
dollarsignr60
Pros: One of the great joys of parenting is hearing your children
laugh. And if you want to enjoy the sounds of your young gamer
guffawing uproariously, then grab "Rayman: Origins."
Zany, crazy and hilarious not to mention utterly creative, "Rayman:
Origins" is not only a delightful platforming game for up to four
players, it is a gorgeous work of animated art.
My husband, son and I have been having an absolute blast playing
this game together. Here Rayman and his friends have awoken a
cranky granny and her minions with their snoring. And now you must
run, jump, swing and fly through one surreal level after another,
each filled with a colorful host of outlandish baddies to beat. My
son unleashed the most splendid, unstoppable peals of laughter when
we encountered the chicken-headed boss pictured above.
Kids will love this game because it is silly in all the best ways.
Adults will love this game because each level is a cleverly
constructed work of gaming art.
Cons: This game will grow more demanding for the very youngest
players far more quickly than something like "Kirby's Return to
Dreamland" and will have them facing down more intense challenges
than some young kids may be ready for. But it's worth noting that,
if a child fails to get past a particularly difficult part in the
game while playing with a parent or older sibling, he or she will
find his character popped into a bubble that floats safely along
until another player pops him out to rejoin the action at a more
manageable point.
Medieval Moves: Deadmund's Quest - PlayStation 3 (Move controls
required) - dollarsignr40
Pros: My son loves both skeletons and swashbuckling tales of sword
fighting, so perhaps it's no wonder he's a huge fan of "Medieval
Moves." This game puts young players in the role of the boy Prince
Edmund who finds himself transformed into a skeleton and thrust
into a battle against a nefarious sorcerer and his army of
undead.
Skeletons? Army of undead? Well, yes. "Deadmund's Quest" may sound
scary but it is cartoony as can be. The story of Prince
Edmund-turned-Prince Deadmund is presented in comic-book-style cut
scenes and the bad guys are more goofy than they are
blood-curdling. Meanwhile, this is an "on rails" game, which means
your child doesn't have to worry about maneuvering Deadmund around
this world. Instead, the hero is whisked through the
medieval-themed environments almost as if on a roller-coaster ride.
All your young player has to do is focus on knocking out the bad
guys.
Since this game uses the PlayStation 3's Move motion controllers,
kids get to do battle with a host of skeletons by swinging the
orb-topped wand controller like a sword, or drawing it out like
they would a bow and arrow. And the Move controls here work
superbly. They are highly responsive and my son found the gestures
and button presses easy to get the hang of.
The Move controls really pull young players right into what is
nothing short of a thrilling adventure. And the multiplayer modes
mean that we parents can jump in and try our own sword-swinging,
arrow-shooting skills alongside our young companions.
Cons: Each youngster is different and you should consider whether
doing battle with skeletons -- no matter how bloodless and cartoony
those battles are -- is something that will thrill your child ...
or scare 'em. This game may be most appropriate for slightly older
kids (think seven to 10).
Skylanders: Spyro's Adventure - Xbox 360; PlayStation 3; Wii;
Nintendo 3DS - dollarsignr70
Pros: This title blends two things that kids love into one bright,
enjoyable package. That is, it combines real-world toys with video
gaming.
The starter pack comes with the game disc, three Skylander
figurines -- Spyro, Trigger Happy and Gill Grunt -- and a plastic
Portal of Power peripheral that you plug into the game console.
Fire up the game disc and then pop an action figure onto the Portal
of Power and suddenly an animated version of that action figure
appears inside the game.
You and your child will take these characters on a colorful,
humor-filled quest to save the Skylander world from the evil powers
of Kaos. Each of the different action figures has unique powers and
abilities and your child will need to think about how to best use
these unique strengths to conquer the challenges and puzzles they
face.
It really is pretty neat to swap these toys on and off the portal
and see them pop into and out of the video game on the fly.
Meanwhile, the more your child plays the game with a certain
character, the more that character is upgraded with additional
powers and abilities. And here's another cool bit: All those
upgrades are uploaded to an RF chip in the matching action figure.
What that means is, your kid can take their own action figures over
to a friend's house and, even if that friend has the game on a
different kind of game console, your child can pop their figurines
onto their friend's Portal of Power and play the game with all
their own characters' unique upgrades and customizations
intact.
Cons: The dollarsignr70 price tag for the starter kit is steep to
begin with, but you may end up spending even more money than that.
While the "Skylanders" game can be won with just the three initial
characters, there are actually 32 Skylander figurines in all to
collect (i.e. buy for around dollarsignr8 a piece) and these
additional characters unlock additional challenges and additional
areas within the game.
My son was perfectly happy with the initial three action figures,
but that doesn't mean every kid will feel the same. The more your
child delves into this "Skylanders" adventure, the more you may
hear them beg "I want more."
Fruit Ninja Kinect - Xbox 360 (Kinect required) - dollarsignr10
download via Xbox Live
Pros: I cannot tell you the joy that "Fruit Ninja Kinect" has
brought to our household ... and to our son's bedtime routine.
Simply put: There is no better way to wear out your kid to the
point that he or she has no strength left to fight sleep.
"Fruit Ninja Kinect" takes the gameplay found in the hit
smartphone/tablet game and puts it up on your TV via Xbox Live and
Kinect. Rather than swiping your finger across a touchscreen to
slash fruit that's tossed up into the air, the Kinect camera keeps
track of your body movements as you swing your arms and legs to cut
down pineapple, kiwi, bananas and other nefarious foods.
This game was not made specifically for children, but it certainly
brings out the child in everyone who plays it. More importantly:
It's easy for children to jump into and I can promise you, their
enthusiasm for the fruit-slashing ninja arts is a joy to
behold.
The multiplayer mode is especially enjoyable to play with young
kids. Sure, you can play it competitively, but there's also a
cooperative mode that allows you to work together as you slash your
way to a joint high score. And there's nothing like conquering evil
fruit to bring you closer to your adorable rugrat.
Cons: The menu screens are very sensitive to motion and can be
difficult for wiggly children to navigate, so you might need to
help them get things started. Meanwhile, the difference in an
adult's height and a small child's height can make it so the Kinect
camera has a difficult time fully reading both players' movements.
I suggest you have Kinect calibrate to your child (giving them the
best game experience) and then play on your knees beside them.
Also be absolutely sure you give each other enough room when you
play together -- otherwise, with all those flailing arms, someone
is liable to get a karate chop to the nose.
Make safe/smart choices buying your kids tech. gifts-
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Date Published: Dec 07, 2011 - 10:53 pm
Amazon Kindle Fire owners reporting Wi-Fi bug
http://bit.ly/vncKzf
Having problems with your tablet or pc? we can help!
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Date Published: Dec 06, 2011 - 1:00 am
cnet.com - 12/5/2011
Lance Whitney
Just three weeks after the debut of the Kindle Fire, some users are
complaining of problems accessing Wi-Fi networks and the
Internet.
Noted by tech enthusiast site Electronista, some Firetablet owners
are saying they can't connect to their Wi-Fi networks, while others
say they can connect to their routers but can't access the
Internet.
Among the 175 posts about the subject in Amazon's ownkindle forum
several frustrated users described the problem.
One posted that "my Kindle Fire is not connecting to my network
either. It recognizes my router but once I enter the security key
it attempts to connect and fails. Another said: "Have just opened
Kindle Fire. Can connect to wifi but no internet. All other
wireless devices in home are working fine connecting to
internet."
One person said that he spoke with Amazon's customer support, who
told him it was a "known issue" and one that would be resolved in a
few hours. The support rep reportedly promised to e-mail or call
back but failed to follow up. And a few hours later, Internet
connectivity was still down.
On a positive note, many forum posters were apparently able to fix
the glitch by installing the latest software update for the Fire.
Initially version 6.1 and now 6.2, the update makes no specific
reference to Wi-Fi bug fixes. But several users who installed the
6.1 update via a USB port and rebooted their routers were then able
to get online. However, others who installed 6.1 said their Wi-Fi
or Internet access was still down.
Kindle Fire users who continue to have trouble connecting after
installing version 6.1 may want to try the new 6.2 update since
Amazon does describe this latest software upgrade as providing
"improvements to the operation of your Kindle Fire."
Electronista reported that "Amazon has yet to publicly acknowledge
problems with Wi-Fi connectivity." Amazon did not immediately
return CNET's request for comment.
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Date Published: Dec 06, 2011 - 12:59 am
Apple iOS is safer than Android, McAfee says
http://bit.ly/tEXxXK
Make informed choices as you make your holiday purchases-
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Date Published: Dec 02, 2011 - 2:54 pm
cnet.com - 12/2/2011
Lance Whitney
In the fight against malware, Apple's iOS outshines Android as a
safer environment, but no mobile device is free from risk, says a
new report from McAfee
Apple has so far done a good job of securing its devices, according
to the report, noting that there have been no known cases of
malware affecting iPhones, at least those that haven't been
jailbroken. One reason iOS is more secure is because Apple
restricts the way users can download apps.
iOS device owners can only download apps through Apple's App Store
or through Mobile Device Management, which gives IT departments
control over the Apple devices in their organizations. But even the
Mobile Device Management requires approval from Apple.
Apple's single App Store is also tightly controlled, leading to a
safer and more secure environment.
In contrast, Google's method of distributing software is more open,
but with that openness comes risks. Though Google controls its own
Android Market, users can download Android apps from third-party
sites just as easily, which may not have the necessary security in
place.
And even Android Market has proven vulnerable to threats. As just
one example, Google had to get rid of a number of malicious apps in
March after they were infected by a nasty bit of malware dubbed
DroidDream In total, the company removed 58 malicious apps both
from the market and from mobile devices where users had downloaded
them.
Further, because Android is a more fragmented operating system,
many handset makers tweak Google's open-source code and often
modify certain security-related features, says McAfee. That
approach also increases the time it takes for OS updates to reach
Android users because some of those updates have to be customized
for different devices.
And since almost all mobile malware infections come from app
stores, Android has become the riskier environment. Though Nokia's
Symbian is historically still the most popular mobile platform for
malware writers, Android took on that dubious role in the second
quarter of the year, attracting 63 percent of all malware
infections at that time.
Finally, McAfee sees a different approach between Apple and Google
in combatting malware.
"Apple's approach is proactive and focused on prevention," the
report noted. "Google's plan is apparently to encourage the
creation of apps and deal with the problems as they occur, in a
reactive fashion. Google's may be a sensible move to generate a
large volume and wide variety of apps, but from the security
perspective it creates exactly the kind of environment in which
malware gangs feel comfortable."
Both iOS and Android are based on Unix/Linux, according to McAfee,
making them somewhat inherently secure. Instead, the
vulnerabilities arise from manufacturers and developers who fail to
make security a priority and sometimes rush to the market with new
drivers and apps that aren't fully tested. Updates to the operating
system and firmware may also be flawed, undermining the the
strength of the core OS.
Virtually all smartphones and mobile devices face security risks
now and increasingly so down the road, says McAfee. Most of the
malware that threatens PCs is also possible on mobile devices.
Plus, the security vendor believes that new kinds of threats not
yet seen on PCs may hit smartphones.
Even if the overall number of threats were to decline, mobile
devices are more vulnerable simply because they're always on,
usually connected, and often hold some type of personal data.
Citing one example, McAfee pointed to a device's GPS capability,
which can reveal the user's location. One piece of malware called
GPS Spy, or TapSnake, has been found to use a device's GPS to send
a person's location to a third party.
As another example, malware writers can exploit weaknesses in a
mobile OS to control a device's camera or microphone, letting them
spy on the users. McAfee said it has already detected Trojans that
were able to record phone conversations and send the recordings to
a third party.
On a positive note, McAfee noted that security for mobile operating
systems is progressing, making certain types of malware impossible.
But the company still expects mobile malware to increase as a
result of the difficulties in filtering it. Ultimately, protecting
users will require the industry to better secure its mobile
platforms along with its mobile devices.
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Date Published: Dec 02, 2011 - 2:51 pm