Summary: Gptutors Blog
all about game programming
Do game artists guarantee recognition for separate achievements? In
case you haven’t heard, the actual venerable Smithsonian
Institution within Washington, Deb.C. will be hosting an exhibition
upon video game art for the next six months. Curated by game
archivist Chris Melissinos, with the advice of a panel of familiar
business names, the actual exhibition is [...]
Date Published: Jul 22, 2011 - 7:32 am
A PLAYERS’S Stories Gameplay narrative is truly the most important
story hanging around » During my Earlier two posts, I talked about
how creative designers could craft and integrate stories into their
game. Story may take many forms in game titles, ranging in practice
from the backstory part that serves as context for many titles,
[...]
Date Published: Jul 22, 2011 - 6:35 am
Most mobile platforms are Currently primarily based on OpenGL
ES 2.0. While it is far better than ancient
desktop OpenGL, there are places where it
limits performance or doesn’t expose the
foremost interesting hardware options. It’s
the developers that influence the technology, and with
that in mind, here’s atiny low wish list for the longer term
of GLES2.0. A pipe dream would be [...]
Date Published: Jul 21, 2011 - 4:45 pm
The latest addition in the portfolio of Havoks is the Havok AI and
also aims to solve pathfinding and path following demands of
developers. Havok’s VP of engineering, Dave Gargan told us That’s
the core thing we’re concentrating on because higher-level AI is so
game-specific that developers want to keep those things for them to
[...]
Date Published: Sep 09, 2010 - 2:40 pm
Unreal Engine 3, a new attempt by CCP CCP introduced a new
long-established PC game, DUST 514TM, that is an MMO and first
shooter hybrid and a console that can be set in the same deep as
EVE Online. It has become MMO genre’s staple. DUST 514 is a new
attempt in its kind, as [...]
Date Published: Sep 01, 2010 - 10:16 pm