
I'm a long time Madden player(purchased every one since 2000) and I have to say this years is graphically the best ever. That being said, i'm not going to buy next years because it is so frustrating to play. Not only do you have to deal with players that do things that peewee league players would do, there's also the ball and players going through other players, and the very predictable computer play.Get more detail about
Madden NFL 10.Date Published: Oct 18, 2009 - 10:43 am

I dont have much words to express the amaziness of this game, you just have to have it if you have a PS3. And beside that is one of the few 1080p games Get more detail about
Metal Gear Solid 4: Guns of the Patriots.Date Published: Oct 18, 2009 - 10:35 am

NBA 2k10 is no where near as good as 2k9 was. Here is a list of gameplay problems/reasons on why you should not drop 60 bucks on this game...
1-There is 2-3 second lag during online games
2-The x button is way too sensitive on passes, and most of these passes seem to go carelessly out of bounds for no apparent reason.
3-Framerate issues
4-The player ratings are way off.
5-The sounds of the game are way off also. When the home team scores the crowd doesnt react right away. Only about 10 seconds later when you've already dribbled the ball up the court does the crowd cheer.
6-There is no way to set rotations and starting lineups for online games like you were able to in 2k9.
7-Lebron, Howard, Kobe, and Yao are as exploitable as ever and its next to impossible to stop em.
8-The 2k network goes down 2 to 3 times a day and does not allow you to connect to games.
9-The in-game menus are confusing making it hard to remember where everything is.
10-Need I go on.
I just wish someone would have wrote this review before I decided to go and spend $[...] on this game. Hopefully I can sell it back and get live 2010 instead. If not I'll just continue to play 2k9. Get more detail about
NBA 2K10.Date Published: Oct 18, 2009 - 7:59 am

I came into this game expecting it to be good. Plus the fact you can play as Batman was very cool. And I was not disappointed.
The GRPAHICS-Beautiful, except you play most of the game using Bat-vision which makes about every level the exact same looking. But once you take the Bat-vision off, wow, all the areas and graphics are great. And Batman couldn't look better. The bosses look great also, nice and big.
The GAMEPLAY-Very fun. It's basically Metal Gear dressed up as Batman. And the fighting is very easy and once you get a hang of it, is really fun. You use a lot of Batmans gadgets which are cool, except for a couple that really don't do much of anything. But the gameplay is fun, you can hang upside down and take a guy out.
OVERALL-A very cool Batman game that no Batman fan can pass up. It's fun and worth every penny.Get more detail about
Batman: Arkham Asylum.Date Published: Oct 18, 2009 - 6:45 am

This game was one of my first true loves of the newest generations. The story and characters jumped from the screen with such life and reality. Although some of the plot points with treasures are more sci-fi these characters are always grounded in reality. The graphics in this game are amazing to this day; I can't wait to see how Uncharted 2 looks. The game play is some of the best 3rd person shooter action I've ever played. Jumping from cliff to cliff is amazing. Then jump behind cover to shoot some bad guys. This is an Indiana Jones genre game, but does better than any Indy game I've ever played. I've beat this game three times, and it never got dull. Simply one of the best games of all time. Every adventure has a beginning and this franchise gets started with a blast.
Presentation- This game has an overall great feel to it. The cut scenes draw you in and you really connect to Drake and his plights. The menus are great the music is extraordinary, and the feel of the game has the tone of a million dollar movie.
4.5/5
Graphics- This is top notch even in today's standards being three years old. Some of the best cut scenes only beaten by Metal Gear Solid 4.
5/5
Game play- This game has some great 3rd person cover systems along with beautiful cliff jumping. There are some problems with the strength of the enemies though. They tend to take too many hits. Also I would like to hold more than two weapons. I wish it had a ring system like Resistance. The boat scenes are a little annoying, but it is a nice variety. The lack of a health bar is nice; it takes into account hits in a row like Resistance 2 or Call of Duty.
4/5
Story- The story is engrossing and one of the best adventure stories ever told. The characters come alive and show a reality that few games can reproduce.
5/5
Lasting Appeal- I've beaten this game three times and I still love it. The characters, treasures, and action are amazing. I treasure this game.
5/5
Rating 4.7/5
Get more detail about
Uncharted: Drake's Fortune.Date Published: Oct 18, 2009 - 6:35 am

An action-RPG that prides itself on its difficulty, Demon's Souls is not a game for the faint-hearted. However, for a player willing to overcome a few hardships, Demon's Souls is a well-made, well-executed, highly enjoyable game.
Demon's Souls' basic gameplay is hack-and-slash similar to The Legend of Zelda or Kingdom Hearts, i.e. you swing your sword, block with your shield, roll, dodge, and so on. However, Demon's Souls has much higher stakes - your character can die in 2 or 3 hits, for one. Enemies telegraph attacks well enough, and are generally as weak as you are in health terms, so it's at least fair in that regard. It's less that the game is hard directly, and more that the game is unforgiving of carelessness; charging at an enemy as though they can be easily dispatched, like you would in most action games, usually ends up with your death.
There's a fairly wide level of customization available in terms of gameplay choices, though. Souls are the game's currency, and are obtained from every enemy defeated. They are used to buy stat upgrades, spells, weapons, armor, and items. In essence, you have a fairly wide set of choices available in terms of how you play the game - as a direct fighter, as a lightly-equipped archer, or as a supporting magic-user. Your class influences your starting stats, but there are very few class-based limitations in terms of equipment and spells. As long as you've upgraded your stats to the right level, you can use almost anything.
There is some difference in terms of what weapons are used, so there's at least a lot of diversity in terms of your character's development. In addition to enemy weaknesses, the weapons in the game also take how the weapon is used into account. Most directly, walls and corridors will make it impossible to swing a weapon - a problem if you're using a giant sword and can't get the room necessary to swing it. Generally, stabbing weapons like spears and rapiers are useful in close-range areas, while the giant swings of greatswords and polearms are useful in wide-open areas. It's possible to wield weapons one-handed or two-handed; it's also possible to dual wield weapons, to varying levels of effectiveness. The two kinds of ranged weapon are bows and crossbows: the former can be aimed manually, but requires two hands, while the latter must be locked on automatically, but can be used with a shield.
Death in Demon's Souls is frequent, and comes with a few penalties. Upon death you become a ghost, with only 50% of your normal HP (though this is raised to 75% by an item found early on, which is much more tolerable). When you die, you lose all your current souls (but not items or abilities), but if you can get back to the spot you died in and touch your body, you can at least recover it. There are a few ways to recover your body, the most common of which is beating a boss while in spirit form. However, it's often not worth it - you can only beat a given boss once, and it's fairly easy to die afterwards to some simple trap or surprise attack. And given the number of things that are trying to kill you - soldiers, monsters, dragons, rolling balls, pit traps, and the occasional explosion - care should be taken at basically every opportunity.
The game's multiplayer is probably its most innovative feature; rather than a direct sort of "join someone else's game" feature, Demon's Souls is more like a persistent online world where you can only occasionally interact with other people. The most common online interaction is messages. These messages are assembled from premade parts ("look out for the ____ ahead", etc.) and left on the ground near whatever they're talking about. Any player can put down a message, regardless of content, so it can be used to help people ("there's a trap ahead", "don't trust this guy") or to hinder them ("if you jump down into this bottomless pit you'll get some treasure"). Trustworthy messages can be recommended; recommending a message provides the player who put it down with an instant full-heal - something that's not to be sneezed at, especially during boss fights. Therefore, it's to the player's advantage to put down helpful notes, and the game is certainly hard enough to warrant them. In one case, for example, an otherwise innocuous NPC was marked with many runes nearby indicating that said NPC was a liar and I should attack him. As it turned out, the NPC was powering a ritual that made the level's boss immortal, and without killing him I never would have been able to beat said boss.
The other way that the game presents a passively online universe is through player ghosts and bloodstains. The former is just a glimpse of other people playing the game - i.e., their characters running around in the same level you are in. These are mostly just there for show, though seeing a ghost pull a lever or break down a wall can provide a helpful hint. When another player dies, their bloodstain is left in the location where they died. If you touch a bloodstain, a ghost pops up and runs through the last few seconds of that player's life. This basically shows you where traps are in a lot of circumstances - you just have to watch for the part where the ghost "dies" when you go forward. In some cases, the presence of a great deal of bloodstains serves as warning enough.
There are more direct ways of interacting, as well. When you're a ghost, you can offer your services as a Blue Phantom and enter another player's world as a cooperative helper. Beating the level's boss transports you back to your own game and gives you your body back. You can also take the darker path of the Black Phantom and invade another player's world; if you manage to kill them, you get your body back. Overall, there's not a lot of communication possible in-game. The messages serve as the only actual communication; blue phantoms must communicate with gestures and emotes, and there are only a few of these. There's no friend lists or anything along those lines, so you're really just grabbing any random player either as an enemy or a friend.
The graphics in the game are excellent - the designs and effects are detailed and well-executed, there are plenty of incredible panoramic views (many of which can be noted with messages) and the characters all move with realistic weight and effort. On the other hand, the Havok physics used in the game are completely ridiculous. Bodies, for one, can be easily kicked around by a player walking slowly into them, which causes them to go into humongous spasms and flail around. The sound is great, being distinctly atmospheric while also serving as a warning. The music is good, but only shows up for boss fights (in a manner similar to Shadow of the Colossus), while the rest of the game is music-less to let you focus on approaching footsteps or flapping dragon wings.
As a whole, Demon's Souls is a great game with solid gameplay and fun online multiplayer. However, it's also a very unique game - casual gamers, people who dislike losing repeatedly, and people who want to play with people they know in real life are probably better staying away. The game's difficulty will drive away most gamers; even gamers who stick with it will likely find it frustrating when they die for the hundredth time. The online mode, while interesting and fun, is limited in its long-term applications due to the short "pick up game" nature of coop play.
In conclusion, the game is a 9/10 for hardcore gamers, and a 6/10 for casual gamers.
Get more detail about
Demon's Souls.Date Published: Oct 18, 2009 - 2:13 am

I was tired of turning off my system everytime at the back button. Never more! And I can control my blue ray films too!Get more detail about
Sony PlayStation 3 Blu-ray Disc Remote.Date Published: Oct 18, 2009 - 1:52 am

An action-RPG that prides itself on its difficulty, Demon's Souls is not a game for the faint-hearted. However, for a player willing to overcome a few hardships, Demon's Souls is a well-made, well-executed, highly enjoyable game.
Demon's Souls' basic gameplay is hack-and-slash similar to The Legend of Zelda or Kingdom Hearts, i.e. you swing your sword, block with your shield, roll, dodge, and so on. However, Demon's Souls has much higher stakes - your character can die in 2 or 3 hits, for one. Enemies telegraph attacks well enough, and are generally as weak as you are in health terms, so it's at least fair in that regard. It's less that the game is hard directly, and more that the game is unforgiving of carelessness; charging at an enemy as though they can be easily dispatched, like you would in most action games, usually ends up with your death.
There's a fairly wide level of customization available in terms of gameplay choices, though. Souls are the game's currency, and are obtained from every enemy defeated. They are used to buy stat upgrades, spells, weapons, armor, and items. In essence, you have a fairly wide set of choices available in terms of how you play the game - as a direct fighter, as a lightly-equipped archer, or as a supporting magic-user. Your class influences your starting stats, but there are very few class-based limitations in terms of equipment and spells. As long as you've upgraded your stats to the right level, you can use almost anything.
There is some difference in terms of what weapons are used, so there's at least a lot of diversity in terms of your character's development. In addition to enemy weaknesses, the weapons in the game also take how the weapon is used into account. Most directly, walls and corridors will make it impossible to swing a weapon - a problem if you're using a giant sword and can't get the room necessary to swing it. Generally, stabbing weapons like spears and rapiers are useful in close-range areas, while the giant swings of greatswords and polearms are useful in wide-open areas. It's possible to wield weapons one-handed or two-handed; it's also possible to dual wield weapons, to varying levels of effectiveness. The two kinds of ranged weapon are bows and crossbows: the former can be aimed manually, but requires two hands, while the latter must be locked on automatically, but can be used with a shield.
Death in Demon's Souls is frequent, and comes with a few penalties. Upon death you become a ghost, with only 50% of your normal HP (though this is raised to 75% by an item found early on, which is much more tolerable). When you die, you lose all your current souls (but not items or abilities), but if you can get back to the spot you died in and touch your body, you can at least recover it. There are a few ways to recover your body, the most common of which is beating a boss while in spirit form. However, it's often not worth it - you can only beat a given boss once, and it's fairly easy to die afterwards to some simple trap or surprise attack. And given the number of things that are trying to kill you - soldiers, monsters, dragons, rolling balls, pit traps, and the occasional explosion - care should be taken at basically every opportunity.
The game's multiplayer is probably its most innovative feature; rather than a direct sort of "join someone else's game" feature, Demon's Souls is more like a persistent online world where you can only occasionally interact with other people. The most common online interaction is messages. These messages are assembled from premade parts ("look out for the ____ ahead", etc.) and left on the ground near whatever they're talking about. Any player can put down a message, regardless of content, so it can be used to help people ("there's a trap ahead", "don't trust this guy") or to hinder them ("if you jump down into this bottomless pit you'll get some treasure"). Trustworthy messages can be recommended; recommending a message provides the player who put it down with an instant full-heal - something that's not to be sneezed at, especially during boss fights. Therefore, it's to the player's advantage to put down helpful notes, and the game is certainly hard enough to warrant them. In one case, for example, an otherwise innocuous NPC was marked with many runes nearby indicating that said NPC was a liar and I should attack him. As it turned out, the NPC was powering a ritual that made the level's boss immortal, and without killing him I never would have been able to beat said boss.
The other way that the game presents a passively online universe is through player ghosts and bloodstains. The former is just a glimpse of other people playing the game - i.e., their characters running around in the same level you are in. These are mostly just there for show, though seeing a ghost pull a lever or break down a wall can provide a helpful hint. When another player dies, their bloodstain is left in the location where they died. If you touch a bloodstain, a ghost pops up and runs through the last few seconds of that player's life. This basically shows you where traps are in a lot of circumstances - you just have to watch for the part where the ghost "dies" when you go forward. In some cases, the presence of a great deal of bloodstains serves as warning enough.
There are more direct ways of interacting, as well. When you're a ghost, you can offer your services as a Blue Phantom and enter another player's world as a cooperative helper. Beating the level's boss transports you back to your own game and gives you your body back. You can also take the darker path of the Black Phantom and invade another player's world; if you manage to kill them, you get your body back. Overall, there's not a lot of communication possible in-game. The messages serve as the only actual communication; blue phantoms must communicate with gestures and emotes, and there are only a few of these. There's no friend lists or anything along those lines, so you're really just grabbing any random player either as an enemy or a friend.
The graphics in the game are excellent - the designs and effects are detailed and well-executed, there are plenty of incredible panoramic views (many of which can be noted with messages) and the characters all move with realistic weight and effort. On the other hand, the Havok physics used in the game are completely ridiculous. Bodies, for one, can be easily kicked around by a player walking slowly into them, which causes them to go into humongous spasms and flail around. The sound is great, being distinctly atmospheric while also serving as a warning. The music is good, but only shows up for boss fights (in a manner similar to Shadow of the Colossus), while the rest of the game is music-less to let you focus on approaching footsteps or flapping dragon wings.
As a whole, Demon's Souls is a great game with solid gameplay and fun online multiplayer. However, it's also a very unique game - casual gamers, people who dislike losing repeatedly, and people who want to play with people they know in real life are probably better staying away. The game's difficulty will drive away most gamers; even gamers who stick with it will likely find it frustrating when they die for the hundredth time. The online mode, while interesting and fun, is limited in its long-term applications due to the short "pick up game" nature of coop play.
In conclusion, the game is a 9/10 for hardcore gamers, and a 6/10 for casual gamers.
Get more detail about
Demon's Souls Deluxe Edition w/ Artbook & Soundtrack CD.Date Published: Oct 16, 2009 - 7:32 am

I love the color red that SONY has put on this controller, however, it fells a lettel bit heaver than the controller that came with my SONY PLAYSTATION 3 80GB, which is good. So, I would recommend this controller to any one that is looking for a new controller for there system, or that they are purchasing this controller to have a second person to play head to head on most games.Get more detail about
PlayStation 3 Dualshock 3 Wireless Controller.Date Published: Oct 16, 2009 - 7:19 am

Perfect time to own a PS3. This is so much more convenient that the previous version, basically no downsides at all other than lack of backwards compatibility. Get more detail about
PlayStation 3 120 GB.Date Published: Oct 16, 2009 - 7:14 am

Played this game nonstop for 12 hours straight. Very fun and the graphics are amazing. Must have!!!Get more detail about
Uncharted 2: Among Thieves.Date Published: Oct 15, 2009 - 9:00 pm

Binding : Video Game
ProductGroup : Video Games
Manufacturer : Square Enix
Brand : Square Enix
Label : Square Enix
Publisher : Square Enix
Model : 9758
Platform : PlayStation
Studio : Square Enix
ReleaseDate : 2003-06-30
List Price:
USD $19.99Lowest
Used Price: USD $11.52
Lowest New Price: USD $13.19
Price is accurate as of the date/time indicated. Prices and product availability are subject to change. Any price displayed on the Amazon website at the time of purchase will govern the sale of this product.
Features:
- Squall, a member of an elite military team, is forced into a conflict beyond imagination
- To survive he must contend with a desperate rival, a powerful sorceress and his own mysterious dreams
- Contains realistic detailed characters and background graphics
- A breathtaking musical score enhances game play
- Another great edition of the Final Fantasy series of games
Product DescriptionPending
Editorial ReviewSquareSoft has always had a sure-fire hit when releasing any of their
Final Fantasy titles, and
Final Fantasy VIII should be no exception. The basis of a good RPG (role-playing game) has always been the story; spectacular graphics are secondary.
Final Fantasy VIII's involved and interesting story line is filled with great twists, well-developed characters, suspense, and romance. As an added bonus, the graphics are beautiful. Everything--from the low-lit jazz club to the steam-filled railroad tunnels--is gorgeous and perfectly sets the mood and tone of a scene.
The game mechanics are standard fare for an RPG: acquisition of items and spells, turn-based combat, experience points earned in combat allowing advances in levels. From exploration to battles to dialogue, Final Fantasy VIII has it all. However, Final Fantasy VIII falls to that great weakness of RPGs: random battles. While necessary for advancing in levels, the battles occur with such frequency that they can grow annoying, making for a tedious game experience.
The epic storyline spans four discs--over 40 hours of gameplay--and is based around a mercenary cadet who finds himself caught up with an underground rebel faction. He winds up in a plot to assassinate the sorceress who has just seized power from the president.
You could complain of limited replay value, but this gripe is of no consequence: the game is such a satisfying experience, it doesn't require replay. Final Fantasy VIII is easily worth both the hype and the wait. You can't buy a much better game. --John Cocking
Pros:
- A story to beat all stories
- Characters worth caring about
- Hey--it's from SquareSoft
- Stunning animations
Cons: - Too many random battles
- Combat is, as always, turn-based and offers minimal excitement
- Weak souls might give up after two or three discs of play
Customer Reviews
He plays it a lot (2009-07-01)
10 y.o. seems to play it quite a bit. I know it would be better if it had been a game for PS II. But he hasn't even been through it all the way and started it in January (now July). He seems to like final fantasy in general though.
Great Game, Classic! (2009-06-20)
This game is so much fun I had to play it again. I beat it when it first came out ten years ago, but I had forgotten how great the junctioning system works. Great game worth the price for any FF fan.
Honest and Worth It (2009-06-11)
This product is a fantastic game that one can easily get addicted to (depending on what genre you like). It arrived on time and in better condition than I had expected.
Pretty Good! (2009-05-28)
This game is pretty good, and is very different from previous Final Fantasies. The equipment system from previous games is almost completely gone, and has been dwarfed by the new magic and summon systems. It's tricky (and somewhat difficult) when you first start out, but it gets easier. The storyline can be a bit confusing though, which can take away from the fun. Some features are missing from the PSOne version too which also takes away from the fun, but a cheat device can easily fix that problem. It's still fun though, despite its shortcomings.
Futuristic/Science Fiction/Nirvana (2009-05-15)
I recently started this game from the beginning with a friend, and i have got to say this is the best RPG out there. Blasphemy you say? with the exception of the final fantasy series every rpg nowadays has become cartoony. I don't know about you, but i hate anime, whenever i see the cover of a game with a cartoon looking character i cringe. Thats why i hate xbox 360's rpg catalog. If you want a COOL game, and what i mean by cool is an mature complex story then get this game. If you want a stupid child's game; have fun with games like eternal sonata (360).
Battle System- 5 stars Classic old turn based strategy with a hint of slot based turn system.
Junctioning system- Cool unique system that lets you max out your stats early in the game (disc 3 of 4) but takes a LOT of time.
Story- One of the most complex stories i have played in an RPG aside from xenogears (i know i said i hated the anime...i really got annoyed of the cut scenes).

tags :
Product Information and Prices stored: July 4 , 2009, 00:34
Date Published: Jul 03, 2009 - 11:34 pm

Binding : Video Game
ProductGroup : Video Games
Manufacturer : SquareSoft
Brand : Playstation
Label : SquareSoft
Publisher : SquareSoft
Platform : PlayStation
Studio : SquareSoft
Lowest
Used Price: USD $47.36
Lowest New Price: USD $150.00
Price is accurate as of the date/time indicated. Prices and product availability are subject to change. Any price displayed on the Amazon website at the time of purchase will govern the sale of this product.
Features:
- For Sony Playstation
- 3 discs
- 69 page manual
Product Descriptionlike new
Editorial ReviewLong recognized as role-playing games par excellence, the
Final Fantasy series gets a technological makeover in this installment (and series debut on the PlayStation). Shedding the two-dimensional graphics and limited sound capabilities of its predecessors,
Final Fantasy VII features lush 3-D graphics, beautifully animated "movie" sequences, and soundtrack-quality music. Coupled with the game's intricate storyline, endearing characters, and immense yet highly imaginative world, these new advancements make for a quite an engrossing experience.
The story of Final Fantasy VII centers around a solider named Cloud Strife, who joins forces with Avalanche, a group of resistance fighters, to take down an evil mega-corporation known as Shinra. (The fate of the world hangs in the balance, of course.) Truly epic in scope, this four-disc game requires a considerable amount of time to complete---this reviewer gladly gave up over 80 hours of his life to finish it. But it's definitely a rewarding adventure that every PlayStation owner should consider undertaking, especially since it's now one of the low-priced "Greatest Hits" titles. --Joe Hon
Pros:
Intricate and absorbing storyline with endearing characters Immense and highly imaginative game world Special battle system Beautifully animated movie sequences
Cons:
Your friends and family may feel neglected
Customer Reviews
One of the best games ever! (2009-06-23)
Final Fantasy versions have been around as long as I can remember! Seven one of the best versions regarding storyline and team involvement.
When we searched for FF VII for our Playstation 2, we came to Amazon's sellers. The description and security of the sale were perfect, and the game is in great shape. There are no problems as we delve deeper into the world with Cloud, trying to save our friends and dealing with Sephiroth. It's a futurist world and yet, elements mirror our own (poverty in Sector Seven, the exploitation of workers and the natural element materia.
This game also has terrific music, originally scored by Nobuo Uematsu. The details regarding the music, battles, graphics and usability of the game are of high quality, even in today's standards (development of the game began in 1994). It has lasting appeal.
Finally, as a librarian I work to promote literacy. Final Fantasy VII is a game that must be read while played - the characters' words are presented on the screen as typed "word balloons." I'm all for reading in whatever way it presents itself in the real world, even when game playing!
Awesome game! (2009-06-15)
This was my very first Final Fantasy game! It has tons of replay value! I love the battle system in this game. The materia was a great idea as well. Although I enjoyed FF8 much better than this one, it's still a great classic!
I just don't understand why people are selling it for so much money when it can be currently downloaded at the Playstation Store for $9.99!
I'm a fanboy :P (2009-06-05)
This is by far the best game ever made. When it came out, I was like O.O. I know, now there is Fable 2, Halo 3, Gears 2 and all that good stuff but really nothing ground-breaking other than graphics. I want a story, music, a big world, an airship, love, hate, death, going to space, going under-water, the golden saucer, 3 discs...this could go on for a long time. This game has everything and is perfect in my eyes. I still have the original copy and will probably be buried with it ;)
FF7 review (2009-05-31)
The overall gameplay works fine but there have been minor lagging in cutscenes overall I am pleased with this game and it's one of the best games ever created you should definently check this one out if your a FF fan.
A classic in RPG history (2009-05-30)
Even though the Final Fantasy series was already incredibly popular in Japan, before this game was released in the United States RPGs were not quite as well known as other kinds of games. Final Fantasy 7, the first Final Fantasy on the Playstation and to use 3D graphics, changed everything about the console RPG genre. Even though people will have differing opinions about the enjoyability of this game, no serious gamer would deny the tremendous influence Final Fantasy 7 has had on videogaming.
By today's standards, the graphics in this game are quite primitive, but at the time they were absolutely amazing. The 2D backgrounds are still great to look at today, as well. The music in this game is also great, despite the rather limited selection of sounds Nobou Uematsu had at his disposal. Of particular note is the song that plays during the final boss encounter, "One Winged Angel", which is still beloved by Final Fantasy fans today.
Despite the move from 2D to 3D, the gameplay in Final Fantasy 7 is similar to the previous six Final Fantasy games. As you control your character on an overworld map, you encounter random mobs which you fight in an "active time battle" system. The magic system, based on "materia", is new and just complicated enough to provide some strategic depth without overwhelming new players. Playing through the main story is not particularly challenging (some bosses may require a few tries), but there are extensive side quests available at the end of the game, some of which are very involved and difficult without a solid strategy.
However, the main attraction of this game is the story. Anyone who has played through the game will remember Cloud, his friends, and the enigmatic Sephiroth, who are still iconic figures in the game world. (That Square-Enix still releases games and movies based on the FF7 world helps, no doubt.) The plot is quite strange and frequently confusing, but in its essentials it worked for me. The translation could have used some more polish, but is of good enough quality as to not distract from the rest of the game.
If there are people studying the history of video games fifty years from now, there is little doubt that Final Fantasy 7 would be one of the games they would look at, since it is probably the most influential console RPG ever. If you haven't played this game yet and have any interest in RPGs, at all, you should try to find a copy of this game and play it. If only Square-Enix would re-make this game for the PS3!

tags :
Product Information and Prices stored: June 28 , 2009, 21:14
Date Published: Jun 28, 2009 - 8:14 pm

Binding : Video Game
ProductGroup : Video Games
Manufacturer : Square Enix
Brand : Square Enix
Label : Square Enix
Publisher : Square Enix
Model : 6.62E+11
Platform : PlayStation
Studio : Square Enix
ReleaseDate : 2000-08-16
List Price:
USD $19.99Lowest
Used Price: USD $9.00
Lowest New Price: USD $11.46
Price is accurate as of the date/time indicated. Prices and product availability are subject to change. Any price displayed on the Amazon website at the time of purchase will govern the sale of this product.
Features:
- Featuring a story line developed by the creator of "Chrono Trigger" and "Xenogears," Chrono Cross has been christened the "Best RPG Creation" by its development team. Format: PSX Genre:Â RPG (VG)/ Rating:Â T - Teen UPC:Â 662248900087 Manufacturer No:Â 9780
Product DescriptionFeaturing a story line developed by the creator of "Chrono Trigger" and "Xenogears" Chrono Cross has been christened the "Best RPG Creation" by its development team.Format: PSX Genre:Â RPG (VG) Age:Â 662248900087 UPC:Â 662248900087 Manufacturer No:Â 9780
Editorial ReviewChrono Cross, the sequel to the Super Nintendo classic
Chrono Trigger, turns out to be well worth the wait. Taking off 20 years after the first game,
Chrono Cross follows a boy named Serge across parallel worlds--both the world in which he lives and one in which he drowned 10 years earlier.
Chrono Cross will wow players with beautiful prerendered graphics and a unique battle system. Elements replace magic and items in battle, and using the same element three times in a row will ultimately increase your power. In addition to using elements, the accuracy of physical attacks is determined by probability, with easier-to-land weak attacks setting up fierce blows.
The plot, while a bit slow to develop, is full of interesting characters. Players will need to travel between the two worlds to advance the plot. While many of these areas will initially appear to look similar, you'll find them to be quite different upon closer examination of the details. For instance, a plant that is extinct in one world thrives in the other.
My only qualm with Chrono Cross is that, despite the complexities of the battle system, veterans will have an easy time with early battles. Still, there's much to like about this SquareSoft epic. --Robb Guido
Pros:
Lavish, vibrantly colored graphics Unique battle system involving elements and casting away role-playing clichés like experience and magic points
Cons: Easy battles due to powerful offensive and cure elements For hours, players will be saying, "Get to the time travel stuff"
Customer Reviews
Bring back memories but its picky about what system its played on. (2009-04-27)
One of the main reasons i bought this game is because I want to have it before it is sold out everywhere so i can still play this game but the only draw back to this great game is its combat and skill/magic system which could of been improved on but other then that its a great game.
PS: ITS UNPLAYABLE ON PS3 SO YOU NEED A PS2 TO PLAY IT !!!
Another Heads Up For PS3 Owners (2009-04-07)
Well,PS3 owners,add this title to a seemingly 'SquareSoft only PS1 games that don't work on your PS3' Because this one don't work, When you get to the Viper Manor that's when things go downhill,The game freezes when you try to use elements at random at the flying boss,You can get by it by not using elements,but at a certain boss you HAVE to use elements,and it freezes up....Damn shame,It seem all Squares PS1 games have problems on the PS3,Sony has let the success of the PS1 and PS2 go to there head,because they have forgotten who has made them what they are today,if it wasn't for Squares multiple hit titles on the PS (FF series,Xenogears,Vagrant Story,Threads of Fate,Ehrgeiz God Bless The Ring,Legend of Mana etc...) ALL good titles,shame...
Game tested on a 60GB PS3.
A Mystical Gaming experience (2009-04-05)
I'm not really good at typing reviews, but this is a really awesome game and any fans of the RPG genre should get this a play. This is a true sequel to the game Chrono Trigger and worth the money
Chrono Cross: A Brief Review (2009-03-28)
Chrono Cross is fairly standard as RPGs go, but what sets it apart as far as gameplay is the elements system. Instead of straight-up 'magic', players gather "elements" which are categorized into six different color groups, each with a counterpart to which it has both stronger and weaker properties- Red and Blue, Yellow and Green, Black and White. This introduces a good level of strategy into the game as players must consider what their opponent is weaker or stronger to.
As stated, the game is fairly standard otherwise, the graphics are pretty good, and the CG cutscenes are amazing for a game out of the '90s (Albeit the late '90s, and the JPEG compression left something to be desired, but still.) I also really loved how well the 3D models were made. If one were to look closely, you could see the edges, but underneither the wonderfully made textures, it's barely noticable. However, what made it more than worth it for me was the plot.
Now, Chrono Cross is the sequel to the 1995 game "Chrono Trigger", and if you're expecting Crono and the gang to team back up, you'll be disappointed. While they and other characters make a brief reappearance, the game is more dependent on it's own characters and setting.
All in all I would say that whether or not you've played Chrono Trigger, Cross is a great game on it's own, though there are a few things you may not understand fully unless you've played through Trigger.
Towards the ending of the game, you'll run into a lot of moments that could cause a temporary moment of "WHOA, COOOOL", or at least, I did. All in all, I say if you enjoy a deep story and a very long game (Took me about 48 hours), get this game.
Awesome Sequel and Awesome Game (2009-03-17)
Whether you are new to the 'Chrono' franchise or returning after playing Chrono Trigger, this game is a great place to go.
Negatives:
-The severe limit on character growth/level-ups makes a lot of battles feel dull and useless; it's not that the system isn't fun, but the imposing limit on status progression cuts the fun down.
-There's a grand total of about one really annoying dungeon/area in this game... Just thought I'd mention it...
-On the sequel note, although I wouldn't have minded terribly if this game had no combined techs at all, it just feels pointless having as few as it does. With so many playable characters there could have been hundreds of combined techs, which would have doubled the fun in trying new characters and party combos. Instead, we get a letdown total of something like ten (not even one for every other character).
Positives:
-Chrono Cross has a stunning sense of environment, with interesting locals, awesome artwork, one of the best soundtracks on the playstation, even a set of cool, dynamic NPCs(very uncommon).
-Plenty of playable characters, and lots of replay value. You could replay the entire game just to use three different characters.
-A strong, meaningful story, with great supporting characters, great references to the previous game and great motion into new territory. The story is one of the strongest points of the game, and is easily one of the most unique that Square has ever produced. It is more linear than Chrono Trigger, in the sense that there is only so much you can do outside the main story, but the story really is good enough to make up for the lack of freedom.
-Great control, gameplay, and plenty of very small features really bringing a magical sense of life to the game. The difficulty level is very satisfying, and there's almost always plenty to do.
Overall: Play it. As its own game and as a sequel, this is one of the best RPGs ever made.

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Product Information and Prices stored: June 26 , 2009, 08:07
Date Published: Jun 26, 2009 - 7:07 am

Binding : Video Game
ProductGroup : Video Games
Manufacturer : Square Enix
Brand : Square Enix
Label : Square Enix
Publisher : Square Enix
Model : 9759
Platform : PlayStation
Studio : Square Enix
ReleaseDate : 2003-06-30
List Price:
USD $16.99Lowest
Used Price: USD $10.00
Lowest New Price: USD $12.41
Price is accurate as of the date/time indicated. Prices and product availability are subject to change. Any price displayed on the Amazon website at the time of purchase will govern the sale of this product.
Features:
- Includes both Final Fantasy V and Final Fantasy VI
- Original 2-D graphics and 16-bit sounds
- For 1 player
Product DescriptionFinal Fantasy Anthology incorporates two of the most beloved FINAL FANTASY titles ever published. First released as FINAL FANTASY III in the U.S., FINAL FANTASY VI brings back all of the qualities that made it the best selling RPG of its time, and adds a few bonuses unique to this re-release. The second title in this compilation, FINAL FANTASY V, is seeing its first ever release in the U.S. Featuring an innovative 'Job' system and a story that will take the player to different worlds, this title will finally show U.S. gamers what they have been missing. If you are new to the FINAL FANTASY universe, pick up Anthology as way of getting to know the series that has garnered the praise of millions. If you are already a fan, pick it up to relive the magic once again.
Editorial ReviewShowcasing two installments of SquareSoft's wildly popular role-playing game (RPG) series,
Final Fantasy Anthology features the U.S. debut of
Final Fantasy V, and reintroduces one of the best RPGs of all time,
Final Fantasy VI, originally released as
Final Fantasy III on the Super Nintendo gaming system.
Both games are straight Super Nintendo conversions, so their 2-D graphics and 16-bit sounds are admittedly subpar by PlayStation standards. However, SquareSoft has added brand-new, beautifully animated movies for both titles, and has given Final Fantasy VI the star treatment it deserves by adding a bonus mode where gamers can access loads of supplementary material, such as artwork and data files on the game's monsters and items.
While Final Fantasy V is one of weaker entries in the series, Final Fantasy VI alone is totally worth the price of Final Fantasy Anthology. Endearingly melodramatic characters, a genuinely epic story line, and rock-solid gameplay make Final Fantasy VI just as absorbing today as it was when it was Final Fantasy III. --Joe Hon
Pros:
- Brand-new animated movies
- Reissues Final Fantasy VI, one of the best RPGs ever
- Lots of supplementary material for Final Fantasy VI
Cons: - Dated graphics and sounds may bother some gamers
- The previously unreleased Final Fantasy V may as well have stayed unreleased
Customer Reviews
The best Classic RPG ever made (2009-06-21)
Two complete classic RPG in one pack FF5 and FF6. and Like any RPG game made by Square Enix, it is the best in it's class.
1- All English.
2- Over 30 hours of gameplay.
3- Epic storyline
You might not like the ooooooooooooold graphics, but you will fall in love with everything eles. so if you are into RPG games in general these two classics are a must have.
Buy this! (2009-06-14)
If you own a PS or a PS2, you would be foolish to at least not try FF VI. FF V you can take or leave.
Another One of the "1st Remakes" (2009-05-28)
These games were the first remakes Square released... and the most memorable remakes for many fans of the series too. This remake brought Final Fantasy V to our shores after all and many fans loved the fact that Final Fantasy VI's remake was faithful to the original AND it got rid of most of the censorship too! (Younger gamers like me though only got to experience what it was like to play Final Fantasy VI for the first time though.) Both games are faithful to the originals too... which many fans of the series will like too. I'd definitely recommend it.
Totally worth it (2009-03-12)
Now obviously Final Fantasy V and Final Fantasy VI were originally on the SNES (and V wasn't originally released in the U.S.), so the graphics aren't going to be like they are today. However, the newly added CG Movie Sequences that were put into the game as an opening sequence are stunning, and the graphics for VI were PS1 quality at some parts.
Anyway, both games have a very captivating storyline, and you genuinely get to know the characters. The gameplay is also different in both games with regards to learning new abilities and such, so it's not like you're having to start from square one again once you finish one game, and then start the other. These two games have all the Final Fantasy trademarks like the same opening score, Chocobos, Moogles, a character named Cid, an airship, etc. If you're a Final Fantasy fanatic...this game is a must.
FinalFantasy Anthology (2009-01-15)
OK no this game is amazing I bought it when it first came out so I have the cd disc and everything now I was reading some of the reviews that gave it one star and said that ff7 anf ff8 are way better for one ff8 is horrible and ff7 is ok but 6 is on my top 3 rpgs everything about it is just amazing and ff5 is awesome also its really weird but I like it cause its a little different they didn't originally release ff5 in the U.S. and they should of because its awesome. I highly recommend these games, but I'd go for the non greatest hits

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Product Information and Prices stored: June 24 , 2009, 09:44
Date Published: Jun 24, 2009 - 8:44 am