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An anonymous reader writes "Many game developers don't think of the iPhone as being a system which has extensive game piracy. But recent comments by developers and analysts have shown otherwise, and Gamasutra speaks to multiple parties to evaluate the size of the problem and whether there's anything that can be done about it. Quoting: 'Greg Yardley confirms that getting ripped off by pirates is the rule rather than the exception. Yardley is co-founder and CEO of Manhattan-based Pinch Media, a company that provides analytic software for iPhone games. ... "What we've determined is that over 60% of iPhone applications have definitively been pirated based on our checks," he reveals, "and the number is probably higher than that." While it's impossible to estimate how much money developers are losing, it involves more than the price of the game, he says. "What developers lose is not necessarily the sale," he explains, "because I don't believe pirates would have bought the game if they hadn't stolen it. But when there is a back-end infrastructure associated with a game, that is an ongoing incremental cost that becomes a straight loss for the developer."'"

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Date Published: Nov 20, 2009 - 5:52 pm

CWmike writes "iPhone owners charging Apple and AT&T with breaking antitrust laws asked a federal judge this week to force Apple to hand over the iPhone source code, court documents show. The lawsuit, which was filed in October 2007, accuses Apple and AT&T of violating antitrust laws, including the Sherman Act, by agreeing to a multi-year deal that locks US iPhone owners into using the mobile carrier. On Wednesday, the plaintiffs asked US District Court Judge James Ware to compel Apple to produce the source code for the iPhone 1.1.1 software, an update that Apple issued in September 2007. The update crippled iPhones that had been unlocked, or 'jailbroken,' so that they could be used with mobile providers other than AT&T. The iPhone 1.1.1 'bricked' those first-generation iPhones that had been hacked, rendering them useless and wiping all personal data from the device. The plaintiffs say that the source code is necessary to determine whether all iPhones were given the same 1.1.1 update, and whether it was designed to brick all or just some hacked iPhones."

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Date Published: Nov 20, 2009 - 2:50 pm

aaaaaaargh! writes "I'm using a laptop with Ubuntu 8.04 for work, a netbook with Ubuntu 9.10 when I'm outside, Mac OS X 10.5 for hobby projects, and Windows XP for gaming. For backups, I'm currently using Jungle Disk and Apple's Time Machine, and I use a local svn repository for my work data. Now I need to frequently exchange and synchronize OpenOffice and Latex files and source code in various cross-platform programming languages between one machine and another. Options range from putting everything online (but Jungle Disk disks seem to be too slow for anything else than backup), storing my data on external media like USB sticks or SD cards, or working with copies by synchronizing folders over the network. I don't want to give my data away to some server outside without strong encryption (controlled by me, including the source code) and external media like USB sticks are a bit too fragile according to my taste. The solution should be reliable, relatively failsafe, as simple as possible, and allow me to continue to use Jungle Disk for backup. So what would you recommend?"

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Date Published: Nov 19, 2009 - 2:30 pm
wiedzmin writes "Facebook's Joe Hewitt, Second Gear's Justin Williams, the long-time Mac software developer known as 'Rogue Amoeba' and other respected App Store developers have recently decided to discontinue their work on the platform, citing their frustration with Apple's opaque approval process. Continued issues with erroneous and snap rejections of applications and APIs are prompting more and more developers to shun the platform entirely. Though there are tens of thousands of other developers who have pumped out over 100,000 apps for the platform, continued migration away from iPhone development will most likely result in lower quality software."

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Date Published: Nov 19, 2009 - 10:05 am
Rexdude writes "Apple has filed a patent that forces users to interact with an ad. FTFA: 'Its distinctive feature is a design that doesn't simply invite a user to pay attention to an ad — it also compels attention. The technology can freeze the device until the user clicks a button or answers a test question to demonstrate that he or she has dutifully noticed the commercial message. Because this technology would be embedded in the innermost core of the device, the ads could appear on the screen at any time, no matter what one is doing.'" We've been following this story for awhile now but it seems to have broken into the mainstream.

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Date Published: Nov 16, 2009 - 7:39 am
We've been following the case of Mac cloner Psystar for some time now. Apple was just handed a summary judgement over Psystar, and as usual Groklaw has the scoop. Here is the order (PDF), though PJ supplies it in text form at the link above. "Psystar just got what's coming to them in the California case. ... It's a total massacre. Psystar's first-sale defense went down in flames. Apple's motion for summary judgment on copyright infringement and DMCA violation is granted. Apple prevailed also on its motion to seal. Psystar's motion for summary judgment on trademark infringement and trade dress is denied. So is its illusory motion for copyright misuse. ... So that means damages ahead for Psystar on the copyright issues just decided on summary judgment, at a minimum. The court asked for briefs on that subject. In short, Psystar is toast." Reader UnknowingFool adds, "There are still issues to be decided but they are only Apple's allegations: breach of contract, induced breach of contract, trademark infringement, trademark dilution; trade dress infringement, state unfair competition, and common law unfair competition. Even if Psystar wins all of them, it is unlikely to help them very much."

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Date Published: Nov 14, 2009 - 2:25 pm
Hugh Pickens writes "Stephen Williams reports in the NY Times that the app recreating some of the Commodore's seminal retro games, including Le Mans, Dragons Den and Jupiter Lander, has been re-issued after being pulled in September. The app features SID sound emulation, auto-save to continue where you left off, and a realistic joystick with a beautifully crafted C64 keyboard. Apple originally rejected the program for violating the SDK agreement, which dictates that 'no interpreted code may be downloaded and used in an Application except for code that is interpreted and run by Apple's Published APIs and built-in interpreter(s).' After disabling the controversial feature, Apple published the app in September, but days later it was pulled and the developer was asked to remove, rather than just disable, the BASIC interpreter from the program, which would have allowed unscrupulous users to run unlicensed, emulated code on the iPhone or iPod Touch. 'The road was bumpy, but we remained persistent and made the changes Apple was looking for. Ultimately, BASIC has been removed for this release; however, we hope that working with Apple further will allow us to re-enable it,' the company wrote on its blog."

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Date Published: Nov 13, 2009 - 10:02 pm
bonch writes "After apparently disabling and then re-enabling support for the Atom chipset in test builds of their 10.6.2 update, Apple has officially disabled support for the chipset in the final update. This makes it impossible for OSX86 users to run 10.6.2 on their Atom-based netbooks until a modified kernel shows up."

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Date Published: Nov 11, 2009 - 6:54 am
DJRumpy writes "The Video Electronics Standard Association officially issued its Mini DisplayPort standard Tuesday, based on the technology licensed from Apple. VESA said that all devices using the Mini DisplayPort connector must meet the specifications required by the DisplayPort 1.1a standard, and cables that support the standard must also meet specific electrical specifications. It's a formal confirmation of the news from earlier this year, when VESA announced the Mini DisplayPort connector would be included in the forthcoming DisplayPort 1.2 specification."

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Date Published: Nov 10, 2009 - 10:12 am
pdclarry writes "Storm8, a maker of some top iPhone games, allegedly stole users' mobile phone numbers, according to a lawsuit filed on November 4. The suit claims that best-selling games made by Storm8 contained secret code that bypassed safeguards built into the iPhone to prevent the unauthorized snooping of user information. There have been other reports of applications copying personally identifiable customer information in the past. The complaint seeks class-action status."

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Date Published: Nov 08, 2009 - 11:20 am
Unexpof writes "Users of jailbroken iPhones in Australia are reporting that their wallpapers have been changed by a worm to an image of '80s pop icon Rick Astley. This is the first time a worm has been reported in the wild for the Apple iPhone. According to a report by Sophos, the worm, which exploits users who have installed SSH and not changed the default password, hunts for other vulnerable iPhones and infects them. Users are advised to properly secure their jailbroken iPhones with a non-default password, and Sophos says the worm is not harmless, despite its graffiti-like payload: 'Accessing someone else's computing device and changing their data without permission is an offense in many countries — and just as with graffiti there is a cost involved in cleaning-up affected iPhones. ... Other inquisitive hackers may also be tempted to experiment once they read about the world's first iPhone worm. Furthermore, a more malicious hacker could take the code written by ikee and adapt it to have a more sinister payload.'"

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Date Published: Nov 08, 2009 - 8:08 am
brownerthanu writes "Engineers at the University of California, San Diego are developing a system to include an ignored sector of music, dubbed the 'long tail,' in music recommendations. It's well known that radio suffers from a popularity bias, where the most popular songs receive an inordinate amount of exposure. In Apple's music recommender system, iTunes' Genius, this bias is magnified. An underground artist will never be recommended in a playlist due to insufficient data. It's an artifact of the popular collaborative filtering recommender algorithm, which Genius is based on. In order to establish a more holistic model of the music world, Luke Barrington and researchers at the Computer Audition Laboratory have created a machine learning system which classifies songs in an automated, Pandora-like, fashion. Instead of using humans to explicitly categorize individual songs, they capture the wisdom of the crowds via a Facebook game, Herd It, and use the data to train statistical models. The machine can then 'listen to,' describe and recommend any song, popular or not. As more people play the game, the machines get smarter. Their experiments show that automatic recommendations work at least as well as Genius for recommending undiscovered music."

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Date Published: Nov 05, 2009 - 3:15 pm
bonch writes "Contrary to previous reports, Atom chip support is working fine in the latest 10C535 build of OS X 10.6.2. Apple's EULA still states that OS X is licensed to run only on Apple hardware, but it looks like OSX86 hackers can breathe easy ... for now."

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Date Published: Nov 05, 2009 - 2:32 pm
Archeopteryx writes "According to Wired's 'Gadget Lab' blog, Snow Leopard's next update, OS X 10.6.2, will block the Atom processor and will disable many 'Hackintosh' netbooks. It is indeed true that OS X will run just fine on some netbooks if you install the right drivers and ktexts, but Apple's EULA has always specified that the license was applicable only to Apple hardware. There have always been processor types specified in OS X and that have to be worked around now for those who want to use an Atom or similar non-Apple-adopted processor, so this is likely no more than a hiccup on the road for the OSX86 crowd. But, it raises the question: is it time for Apple to sell a license for non-Apple hardware — priced accordingly of course — for those people who want OS X on platform types Apple has not yet adopted, like the netbook? The only reason OS X is not on my Eee is that I want to comply with the licensing terms. I could just pay for a license to use it."

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Date Published: Nov 02, 2009 - 4:49 pm
ruphus13 writes "In a sign that ebooks are rising in popularity, a recent survey by mobile analytics company Flurry revealed that users may be using the iPhone for more intellectual pursuits, and not just the visual sizzle. The 'book-related' apps on the iPhone overtook games in terms of new apps released. According to the post, 'Book-related apps saw an upsurge in launches in September ... So much so that book-related applications overtook games in the App Store as a percentage of all released apps. The trend isn't an aberration. In October, one out of every five new applications launching on the iPhone was a book ... from August 2008 to the same month in 2009, more apps were released in the 'games' category than any other and, as a result, the iPhone (and iPod touch) became a new handheld gaming platform, one that impacted the Nintendo DS. '"

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Date Published: Nov 02, 2009 - 3:00 am
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