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After viewing (and briefly playing) a recent demo of Square Enix's
Sleeping
Dogs, I found myself less taken by the history of the game --
it was known as True Crime: Hong Kong until a few weeks
ago -- and its design than I was by its setting. The game
itself looks good, but it's nothing extraordinary: An iterative
addition to the ever-expanding open-world action genre. It simply
adds a few refinements (along with an absolutely excessive patina
of violence) to the formula established a decade ago by
Grand Theft Auto
III without adding any particularly bold innovations. Yet as
gamers and the industry alike brace for the fifth chapter of the
Grand
Theft Auto series to arrive later this year, I find what I've
seen of Sleeping Dogs to be far more forward-thinking than what
little Rockstar has shown of
GTAV. Of
course, from a play mechanics perspective, who can really say?
We've seen nothing of how GTAV plays. And our demo of Sleeping Dogs
consisted of a 45-minute patchwork of game -- random sequences
strung together in rapid succession. One moment the hero was
hanging out with a rangy childhood friend in the back room of a
restaurant owned by that friend's mother; the next, he was vowing
revenge for that friend's death to that same mother, now grieving.
While we caught a few glimpses of Dogs' dense free-roaming world,
they were largely limited to the handful of moments when the demo
guide stopped to rotate the camera and take in a scene. Certainly
we didn't take much away from the playable portion, which offered
nothing more than a brief car race and a sequence involving an
on-foot chase. The chase and the subsequent brawl had already been
shown off in the demo session, and straying too far from the
mission goals in the playable portion to explore the streets
resulted in instant mission failure. Dogs' may be an open world,
but we were offered only the briefest guided tour.
Date Published: Feb 17, 2012 - 2:00 am
Retronauts
Lunch Break: an ambitious project, but sadly, not popular enough to
continue in its current state. Over the past six weeks you've
laughed, learned, lived, and loved with our humble little
livestream, so there's no way we could snuff out this video series
without any fanfare. To thank all of you devoted viewers who've
been watching since the early days of January, we're going to take
on the rest of The Legend of Zelda: A Link to the Past in one go.
How long will we stream our efforts? AS LONG AS IT
TAKES.Join us this
Wednesday, February 22 at 10:00am PST at The Retronauts Lunch Break page for our final stab
at A Link to the Past. We'll be cycling through editors from both
1UP and IGN in our final efforts to storm the dark world's dungeons
and restore peace to Hyrule. And if you need to catch up with our
backlog of Zelda videos, steer yourself to this page and scroll down to the archives. Patience
will be tested, skills will be displayed, and you will be
entertained. See you then!Date Published: Feb 16, 2012 - 6:23 pm
For Valentine's Day we examined 35
reasons why we love games, but we're not done expressing our
affection yet. Prose alone couldn't handle out boundless adoration;
we had to make a video. Watch as we discuss our personal favorite
reason to love.Date Published: Feb 16, 2012 - 6:10 pm
Twisted
Metal: Black was the reason I bought a PlayStation 2. As a
huge fan of the PS1 installments, the prospect of playing my
favorite vehicular mayhem simulator on brand new hardware was one
that I just couldn't pass up. So, for the first six months I
owned the console, Twisted Metal: Black was pretty much the only
disc spinning in the tray. By myself or with a group of friends,
Twisted Metal was my drug of choice for the latter half of 2001.
Needless to say, I was a fan. Cut to over 10 years later, and the
series has now made its way onto the PS3. Would my addiction
return -- transforming me into a Sweet Tooth junkie once again?
When I got my hands on the new Twisted Metal for the first time, I felt at
home. The controls were exactly as I remembered them. In no time
at all, I was zipping around the battlefield, making 180 degree
turns, and blasting my opponents with Homing Missiles. My first
arena battle was as frantic and fun as the Twisted Metal that I
remembered and loved so dearly. Controlling Sweet Tooth in his
ice cream truck of destruction remains one of my defining
memories of any Sony console, and it looked as if it were
happening all over again. When the round ended, I collected my
thoughts; if I were going to review this game honestly, I'd have
to overcome my addiction and look at the final product through a
critical lens. With this realization, I took a deep breath and
began my descent into the single player campaign mode.
Date Published: Feb 16, 2012 - 6:00 pm
Responding via Twitter to a question from
another
developer, Prey 2 lead graphics
programmer revealed that publisher Zenimax forced developer Human
Head to cancel all talks relating to the game at this year's Game
Developers Conference. "Yes, Zenimax forced us to pull all Prey2
related talks from GDC. I'm pretty devastated by the news. This was
to be my first conf talk." He explained over a
series of
tweets. "We are trying our hardest to get the decision reversed
but for now all 3 are canceled." The tweets caught the eye of fans
who pressed for more information, "Thanks all for the kind words.
Needless to say this not a good day for me." explained Karis before
stating that he couldn't answer many of questions coming from
inquisitive followers. Anyone who has ever invested themselves in a
project can empathize with Karis. GDC presents a unique opportunity
to really show off everything a developer or team accomplished over
the year. As rewarding as giving a demo to fans or press can be,
only the audience at GDC can truly grasp many of the complex
technical accomplishments found in games and the effort that went
into them.
Date Published: Feb 16, 2012 - 2:24 pm
A worrying quote emerged in Japanese publication
Nikkei this week suggesting developers in Japan
were dropping plans for Vita development in favor of 3DS. With Vita
already in the hands of many gamers thanks to the
First Edition bundle and others preparing to
pick up the system at its proper launch
next week, this isn't the sort of news you like
to hear just before or after spending $250 or more on an unproven
piece of hardware. Sony is, as expected, trying to downplay the
report and as it was only a single anonymous quote, there's no
reason to become overly concerned just yet. "Major Japanese
companies are canceling all projects intended for the Vita and are
changing development to the 3DS," the anonymous source said, per a
translation by
Gamasutra. There isn't much ambiguity in the
statement, which is said to be from a member of the Japanese
development community. The article itself was authored by Kiyoshi
Shin, the
former head of the International Game Developers
Association's Japan branch.
Date Published: Feb 16, 2012 - 1:44 pm
If you're buying a PlayStation Vita,
backwards compatibility support gives you an alternative avenue to
enjoy a catalog of great games. But how well does Vita handle
emulating PSP games, and what can the OLED do to
help?Jeremy and I decided to put
Vita's emulation prowess to the test and do a side-by-side
comparison. The system on top is a PSP 2000 (sorry, our 3000 was in
the shop at the time), and the one below it needs little
introduction at this point. Both are running the game off of
internal storage. Check out the video above to see the results and
feel free to ask questions or comment below.Date Published: Feb 16, 2012 - 12:24 pm
Everyone loves movies and free stuff. 1UP has partnered up with
Relativity Media for the release of the upcoming Navy SEAL
thriller, Act of Valor. Relativity Media has provided us
with an impressive prize pack including:
- Official Act of Valor book, t-shirt, backpack, and water
bottle
- Xbox 360 Console
- Battlefield 3 Game for Xbox 360
Date Published: Feb 16, 2012 - 11:41 am
I didn't realized it until recently, but we've played an awful lot
of
Ninja
Gaiden in the last eight years. In 2004, the Xbox debut
delivered a fast and fluid action game that showcased lighting
quick gameplay and surprising amounts of combat depth. Then, a
reworked compilation that repackaged the original into
Ninja Gaiden:
Black quickly followed in 2005 -- adding bigger monsters, new
weapons and modes, and improved camera controls. And in 2007, an HD
port called
Ninja Gaiden Sigma graced the PS3, adding
high-resolution graphics and other extras to the dizzying ballet of
deadly bladed weapons on display.
Ninja Gaiden
Sigma Plus is the fourth release of developer Team Ninja's
landmark title -- only now in a portable form -- and adds small
improvements next to some funky touch functions. If you're a fan of
action games that hasn't played Ninja Gaiden by now, shame on you.
While the Xbox debut transformed the narrative-centric NES series
into a fast and furious action game, the sublime combat gave
players the ability to move swiftly and offered multiple options
for besting the hordes of the Vigoor Empire -- a fictional nation
and home to the mystical tyrants of Ninja Gaiden's world. It's true
the action focus took center stage while Team Ninja's
incomprehensible storytelling came in a distant second, but the
nuanced combat mechanics more than made up for it -- providing a
bevy of weapons and combos to eradicate any threat.
Date Published: Feb 16, 2012 - 11:00 am
Before playing the first few hours of
Dragon's Dogma a
few days ago, I didn't really know much about the game. In fact, my
awareness of Capcom's upcoming RPG basically boiled down to a vague
awareness that it's supposedly the most expensive product the
company has ever produced, and the fact that the nickname for the
game around the office is the rather pejorative "
Monster Hunter
for white people." Having spent a little hands-on time with the
game, I can't speak to the former -- honestly, it's a little rough
around the edges for what's supposed to be a big-budget Capcom
project -- but I can definitely see where the latter comes from.
Yet where others have expressed scorn about the Dogma's seeming
intent to create a Monster Hunter-sized success in the West, I
don't see it as a bad thing. On the contrary, Dogma has potential
to be a real hit. Granted, there's no such thing as a sure-fire
formula for success, especially with a new game that has no ties to
existing series or properties, but the game has a lot of things
going for it here.
Date Published: Feb 16, 2012 - 9:00 am